internal SpecialPowerOrderGenerator( SpecialPower specialPower, GameData config, Player player, GameContext gameContext, SpecialPowerTarget target, Scene3D scene, in TimeInterval time)
internal SpecialPowerOrderGenerator( SpecialPower specialPower, GameData config, Player player, GameContext gameContext, SpecialPowerTarget target, Scene3D scene) { _specialPower = specialPower; _target = target; _scene = scene; _config = config; }