Esempio n. 1
0
    IEnumerator HitManagement(int h)
    {
        _normalHits = h;

        SpecialEffectsManager SpecialEffect;

        foreach (var item in SpecialEffects_Pools)
        {
            if (!item.gameObject.activeInHierarchy)
            {
                SpecialEffect = item.GetComponent <SpecialEffectsManager>();

                if (SpecialEffect.SpecialEffectsCode == 2)
                {
                    Vector3 _playerPos = MainPlayer.transform.position;

                    float _dice = Random.Range(-0.35f, 0.35f);

                    Vector3 Pos = new Vector3(_playerPos.x + _dice, _playerPos.y + _dice, _playerPos.z + _dice);

                    SpecialEffect.OnEndPlayingSpecialEffects(Pos);

                    break;
                }
            }
        }

        yield return(new WaitForSeconds(0.25f));

        if (_normalHits > 0)
        {
            _normalHits -= 1;

            MainPlayer.GetComponent <PlayerManager>().OnTakenDamage(1);

            StartCoroutine(HitManagement(_normalHits));
        }
        else
        {
        }
    }