// Update is called once per frame void Update() { if (isFiring) { if (!canFire) { if (shotCounter <= 0) { canFire = true; } else { shotCounter -= Time.deltaTime; } } if (canFire) { shotCounter = timeBetweenShots; SpecialBullet newSpecialBullet = Instantiate(specialBullet, firePoint.position, firePoint.rotation) as SpecialBullet; canFire = false; } } else { shotCounter -= Time.deltaTime; } }
public override void FireBullet(Vector3 firePos, Vector3 fireDirection) { SpecialBullet bullet = ObjectManager.Instance.specialBulletPool.GetItem(); if (bullet != null) { Vector3 fireDir = fireDirection; fireDir = Quaternion.Euler(0f, 0f, Random.Range(-reBoundValue, reBoundValue)) * fireDir; bullet.Initialize(firePos, fireDir.normalized, bulletSpeed, BulletType.EnemyBullet, SpecialBulletType.LaserBullet, 1.5f, 1); bullet.SetBloom(true, Color.red); SoundManager.Instance.PlaySoundEffect("Sample"); } }
public override void FireBullet(Vector3 firePos, Vector3 fireDirection) { SpecialBullet bullet = ObjectManager.Instance.specialBulletPool.GetItem(); if (bullet != null) { Vector3 fireDir = fireDirection; fireDir = Quaternion.Euler(0f, 0f, Random.Range(-reBoundValue, reBoundValue)) * fireDir; bullet.Initialize(firePos, fireDir.normalized, bulletSpeed, BulletType.EnemyBullet, SpecialBulletType.PoisionGranade, 1.5f, 1, 2f); bullet.SetEffectName("GasGunExplostion", 5); bullet.SetExplosionEndFunc(func); SoundManager.Instance.PlaySoundEffect("swings2"); } }
private void FireBullet() { SpecialBullet bullet = ObjectManager.Instance.specialBulletPool.GetItem(); float rebound = 20f; float bulletSpeed = 5f; SoundManager.Instance.PlaySoundEffect("Laserpistol"); if (bullet != null) { Vector3 fireDir = target.position - this.transform.position; fireDir = Quaternion.Euler(0f, 0f, Random.Range(-rebound, rebound)) * fireDir; bullet.Initialize(this.transform.position, fireDir.normalized, bulletSpeed, BulletType.EnemyBullet, SpecialBulletType.LaserBullet, 2f, 1, 10f); bullet.SetBloom(true, Color.red); } }
public override void FireBullet(Vector3 firePos, Vector3 fireDirection) { if (canFire() == false) { return; } PlayFireAnim(); useBullet(); FireDelayOn(); SoundManager.Instance.PlaySoundEffect("FireThrower"); SpecialBullet bullet = ObjectManager.Instance.specialBulletPool.GetItem(); if (bullet != null) { Vector3 fireDir = fireDirection; bullet.Initialize(firePos, fireDir.normalized, bulletSpeed, BulletType.PlayerBullet, SpecialBulletType.Fire, 4f, 1); } }
private void OnTriggerEnter(Collider other) { if (other.tag == "Ball") { float damage = 2 * (10 - Vector3.Distance(other.transform.position, transform.position)); SpecialBullet sb = other.GetComponent <SpecialBullet>(); if (sb) { if (sb.MyTag == gameObject.tag) { sb.MyHealth.Health += damage / 2; } } Health -= damage; GameObject cl = Instantiate <GameObject>(exp, other.transform.position, Quaternion.identity); cl.transform.localScale = Vector3.one; Destroy(other.gameObject); } }
public override void FireBullet(Vector3 firePos, Vector3 fireDirection) { if (canFire() == false) { return; } FireDelayOn(); PlayFireAnim(); useBullet(); SoundManager.Instance.PlaySoundEffect("rhinogun"); SpecialBullet bullet = ObjectManager.Instance.specialBulletPool.GetItem(); if (bullet != null) { Vector3 fireDir = fireDirection; fireDir = Quaternion.Euler(0f, 0f, Random.Range(-ReBoundValue, ReBoundValue)) * fireDir; bullet.Initialize(firePos, fireDir.normalized, bulletSpeed, BulletType.PlayerBullet, SpecialBulletType.Poison, 1.5f, 1, 2f); bullet.SetEffectName("GasGunExplostion", 1); bullet.InitializeImage("rhinogunbullet", false); } }
public override void FireBullet(Vector3 firePos, Vector3 fireDirection) { if (canFire() == false) { return; } FireDelayOn(); PlayFireAnim(); useBullet(); SoundManager.Instance.PlaySoundEffect("dragonbow"); SpecialBullet bullet = ObjectManager.Instance.specialBulletPool.GetItem(); if (bullet != null) { Vector3 fireDir = fireDirection; fireDir = Quaternion.Euler(0f, 0f, Random.Range(-ReBoundValue, ReBoundValue)) * fireDir; bullet.Initialize(firePos, fireDir.normalized, bulletSpeed, BulletType.PlayerBullet, SpecialBulletType.LaserBullet, 2f, 1); bullet.InitializeImage("DragonArrow", true); bullet.SetBloom(true, Color.green); } }
public override void FireBullet(Vector3 firePos, Vector3 fireDirection) { if (canFire() == false) { return; } FireDelayOn(); PlayFireAnim(); useBullet(); SoundManager.Instance.PlaySoundEffect("swings2"); SpecialBullet bullet = ObjectManager.Instance.specialBulletPool.GetItem(); if (bullet != null) { Vector3 fireDir = fireDirection; bullet.Initialize(firePos, fireDir.normalized, bulletSpeed, BulletType.PlayerBullet, SpecialBulletType.Poison, 1.5f, 1, 2f); bullet.SetEffectName("GasGunExplostion", 1); bullet.InitializeImage("RoseGunBullet", false); } }