public override void AddFightTextToQueue(string text, SpecialAttackResult specialAttackType) { if (bpUICtr != null) { FightText ft = new FightText(text, specialAttackType); bpUICtr.fightTextManager.AddFightText(ft); } }
public FightText(string text, SpecialAttackResult specialResult) { this.text = text; this.specialResult = specialResult; }
/// <summary> /// 伤害文本动画 /// </summary> /// <param name="hurtStr">Hurt string.</param> /// <param name="tintTextType">伤害类型 [TintTextType.Crit:暴击伤害 ,TintTextType.Miss: 伤害闪避]</param> public abstract void AddFightTextToQueue(string hurtStr, SpecialAttackResult specialAttackType);