void Start() { has = enemy.GetComponent <HitAudioSource>(); damaged_shield = false; damaged = false; es = enemy.GetComponent <EnemySkill>(); ea = enemy.GetComponent <SpearmanArmour>(); infCtrl = enemy.GetComponent <SpearmanController>(); }
void Start() { ic = this.GetComponent <SpearmanController>(); es = this.GetComponent <EnemySkill>(); ea = this.GetComponent <SpearmanArmour>(); total_health = totalStartHealth = startHealth + ea.BreastPlate * breastPlatePower + ea.Tozluk * tozlukPower + ea.Helmet * helmetPower + es.GetEnemyVigor() * healthAmountPerSkill; startScaleX = healthLoad.transform.localScale.x; }
void Start() { mas = GetComponent <MovementAudioSource>(); sas = GetComponent <SwingAudioSource>(); has = GetComponent <HitAudioSource>(); died = false; eh = this.GetComponent <SpearmanHealth>(); ea = this.GetComponent <SpearmanArmour>(); es = this.GetComponent <EnemySkill>(); StartCoroutine(SetSpeedBoost()); StartCoroutine(SetAttackDistance()); StartCoroutine(SetPersonSize()); defensed = false; isAttacked = false; rb = GetComponent <Rigidbody2D>(); anim = GetComponent <Animator>(); StartCoroutine(SetSpear()); }