private void CreateResponsesForNode()
        {
            int numberOfResponses = 0;

            foreach (ConversationNode child in speaker.children)
            {
                if (!child.isResponse)
                {
                    continue;
                }

                var responseObject = Instantiate(responsePrefab, responseHolder);
                responseObject.text = child.text;
                responseObject.onClick.AddListener(() =>
                {
                    speaker.ChooseResponse(child);
                });
                numberOfResponses++;
            }

            if (numberOfResponses == 0)
            {
                var responseObject = Instantiate(responsePrefab, responseHolder);
                responseObject.text = "...";
                responseObject.onClick.AddListener(() =>
                {
                    speaker.GetNextNode();
                });
            }
        }