public static void Example_FixCRC() { Device MyReader = new Device("COM3", 0x52, SpdSize.DDR4); // Read first 126 bytes byte[] spdHeader = Eeprom.ReadByte(MyReader, 0, 126); // Calculate CRC ushort crc = Spd.Crc16(spdHeader); // Get LSB (byte 127) and MSB (byte 128) byte CrcLsb = (byte)(crc & 0xff); // CRC LSB at 0x7e for 0-125 range or @ 0xfe for 128-253 range byte CrcMsb = (byte)(crc >> 8); // CRC MSB at 0x7f for 0-125 range or @ 0xff for 128-253 range // Compare calculated CRC against SPD data if (Eeprom.ReadByte(MyReader, 0x7e, 1)[0] == CrcLsb && Eeprom.ReadByte(MyReader, 0x7f, 1)[0] == CrcMsb) { // The checksum is correct, do nothing return; } else { // Write correct values to SPD Eeprom.UpdateByte(MyReader, 0x7e, CrcLsb); Eeprom.UpdateByte(MyReader, 0x7f, CrcMsb); } // Note: you'll have to do the same for 128-253 range, checksum bytes are 0xfe and 0xff }
public override void Update(GameTime gameTime) { base.Update(gameTime); if (Spd.Length() > 2) { Rot = (float)Atan2(Spd.Y, Spd.X); } }
public override void update() { Pow.update(); Skl.update(); Spd.update(); Lck.update(); Def.update(); Res.update(); Mov.update(); Con.update(); Aid.update(); }
public override void draw(SpriteBatch sprite_batch, Vector2 draw_offset = default(Vector2)) { Vector2 loc = this.loc + draw_vector(); sprite_batch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, Scissor_State); Pow.draw(sprite_batch, draw_offset - loc); Skl.draw(sprite_batch, draw_offset - loc); Spd.draw(sprite_batch, draw_offset - loc); Lck.draw(sprite_batch, draw_offset - loc); Def.draw(sprite_batch, draw_offset - loc); Res.draw(sprite_batch, draw_offset - loc); Mov.draw(sprite_batch, draw_offset - loc); Con.draw(sprite_batch, draw_offset - loc); Aid.draw(sprite_batch, draw_offset - loc); sprite_batch.End(); }
void ReleaseDesignerOutlets() { if (Acc != null) { Acc.Dispose(); Acc = null; } if (AccLbl != null) { AccLbl.Dispose(); AccLbl = null; } if (Alt != null) { Alt.Dispose(); Alt = null; } if (AltAcc != null) { AltAcc.Dispose(); AltAcc = null; } if (AltAccLbl != null) { AltAccLbl.Dispose(); AltAccLbl = null; } if (AltLbl != null) { AltLbl.Dispose(); AltLbl = null; } if (Error != null) { Error.Dispose(); Error = null; } if (ErrorLbl != null) { ErrorLbl.Dispose(); ErrorLbl = null; } if (Hdg != null) { Hdg.Dispose(); Hdg = null; } if (HdgAcc != null) { HdgAcc.Dispose(); HdgAcc = null; } if (HdgAccLbl != null) { HdgAccLbl.Dispose(); HdgAccLbl = null; } if (HdgLbl != null) { HdgLbl.Dispose(); HdgLbl = null; } if (Lat != null) { Lat.Dispose(); Lat = null; } if (LatLbl != null) { LatLbl.Dispose(); LatLbl = null; } if (Lon != null) { Lon.Dispose(); Lon = null; } if (LonLbl != null) { LonLbl.Dispose(); LonLbl = null; } if (Spd != null) { Spd.Dispose(); Spd = null; } if (SpdLbl != null) { SpdLbl.Dispose(); SpdLbl = null; } if (Updated != null) { Updated.Dispose(); Updated = null; } if (UpdatedLbl != null) { UpdatedLbl.Dispose(); UpdatedLbl = null; } }