private void GenerateRowFromList() { string bottomRow = levelData[levelData.Count - 1]; //Debug.Log(bottomRow); for (int i = 0; i < bottomRow.Length; i++) { switch (bottomRow[i]) { case prawnObj: Spawning.SpawnObject("Prawn", i - 1); Debug.Log(i); break; case rubbishObj: Spawning.SpawnObject("Rabbish", i - 1); break; case sharkObj: Spawning.SpawnObject("Shark", i - 1); break; default: break; } } levelData.RemoveAt(levelData.Count - 1); }