private void Start() { audioSource = GetComponent <AudioSource>(); playerDevelopmentManager = GetComponent <PlayerDevelopmentManager>(); mySpawnerOfAttackingWave = GetComponent <SpawnerOfAttackingWave>(); playerMovement = GetComponent <PlayerMovement>(); myAnimator = GetComponent <Animator>(); SetDamage(playerDevelopmentManager.GetDamageAccordingLvl()); }
private void Start() { cinemachine = cam.GetCinemachineComponent <CinemachineBasicMultiChannelPerlin>(); spawnerOfAttackingWave = GetComponent <SpawnerOfAttackingWave>(); myAnimator = GetComponent <Animator>(); playerMovement = player.GetComponent <PlayerMovement>(); movement = GetComponent <GoblinBossMovement>(); StartCoroutine(SetSpecialAttack()); }