private void maybeUseSpawnableObject() { SpawnablePlatform platform = WrenchMageInventory.GetInstance().GetSpawnablePlatform(); if (platform != null) { anim.SetTrigger("spawning"); Instantiate(platform, transform.position, Quaternion.identity); } }
public SpawnablePlatform GetSpawnablePlatform() { if (currentViewingIndex == -1) { return(null); } SpawnablePlatform result = inventory[currentViewingIndex]; inventory.RemoveAt(currentViewingIndex); currentViewingIndex--; return(result); }
public void addItem(SpawnablePlatform platform) { inventory.Add(platform); currentViewingIndex = inventory.Count - 1; }