Esempio n. 1
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 public BiomeGenJungle(int par1) : base(par1)
 {
     BiomeDecorator.TreesPerChunk   = 50;
     BiomeDecorator.GrassPerChunk   = 25;
     BiomeDecorator.FlowersPerChunk = 4;
     SpawnableMonsterList.Add(new SpawnListEntry(typeof(net.minecraft.src.EntityOcelot), 2, 1, 1));
     SpawnableCreatureList.Add(new SpawnListEntry(typeof(net.minecraft.src.EntityChicken), 10, 4, 4));
 }
Esempio n. 2
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 public BiomeGenHell(int par1) : base(par1)
 {
     SpawnableMonsterList.Clear();
     SpawnableCreatureList.Clear();
     SpawnableWaterCreatureList.Clear();
     SpawnableMonsterList.Add(new SpawnListEntry(typeof(net.minecraft.src.EntityGhast), 50, 4, 4));
     SpawnableMonsterList.Add(new SpawnListEntry(typeof(net.minecraft.src.EntityPigZombie), 100, 4, 4));
     SpawnableMonsterList.Add(new SpawnListEntry(typeof(net.minecraft.src.EntityMagmaCube), 1, 4, 4));
 }
Esempio n. 3
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 public BiomeGenEnd(int par1) : base(par1)
 {
     SpawnableMonsterList.Clear();
     SpawnableCreatureList.Clear();
     SpawnableWaterCreatureList.Clear();
     SpawnableMonsterList.Add(new SpawnListEntry(typeof(net.minecraft.src.EntityEnderman), 10, 4, 4));
     TopBlock       = (byte)Block.Dirt.BlockID;
     FillerBlock    = (byte)Block.Dirt.BlockID;
     BiomeDecorator = new BiomeEndDecorator(this);
 }
Esempio n. 4
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 public BiomeGenMushroomIsland(int par1) : base(par1)
 {
     BiomeDecorator.TreesPerChunk        = -100;
     BiomeDecorator.FlowersPerChunk      = -100;
     BiomeDecorator.GrassPerChunk        = -100;
     BiomeDecorator.MushroomsPerChunk    = 1;
     BiomeDecorator.BigMushroomsPerChunk = 1;
     TopBlock = (byte)Block.Mycelium.BlockID;
     SpawnableMonsterList.Clear();
     SpawnableCreatureList.Clear();
     SpawnableWaterCreatureList.Clear();
     SpawnableCreatureList.Add(new SpawnListEntry(typeof(net.minecraft.src.EntityMooshroom), 8, 4, 8));
 }