private void SetMushrooms(GameObject shrooms, ShroomPool.ShroomType[] shroomList, int posIndex) { foreach (ShroomPool.ShroomType shroom in shroomList) { GameObject newShroom = (GameObject)Instantiate(Resources.Load("Obstacles/Mushroom"), shrooms.transform); Spawnable.SpawnType spawnTf = shroom.SpawnTransform; spawnTf.Pos += new Vector2(posIndex * _tileSizeX, 0f); newShroom.GetComponent <Mushroom>().SetTransform(newShroom.transform, spawnTf); } }
public void SetupStalactitesInList(StalType[] stalList, float xOffset) { foreach (StalType stal in stalList) { Stalactite newStal = GetNextObject(); Spawnable.SpawnType spawnTf = stal.SpawnTranform; spawnTf.Pos += new Vector2(xOffset, 0f); newStal.Activate(spawnTf, stal.DropEnabled, stal.TriggerPos, xOffset); } }
public void SetupTriggersInList(TriggerType[] triggerList, float xOffset) { foreach (TriggerType trigger in triggerList) { TriggerClass newTrigger = GetNextObject(); Spawnable.SpawnType spawnTf = trigger.SpawnTransform; spawnTf.Pos += new Vector2(xOffset, 0f); newTrigger.Activate(trigger, spawnTf); } }
public void SetupMothsInList(MothType[] mothList, float xOffset) { foreach (MothType moth in mothList) { Moth newMoth = GetNextObject(); Spawnable.SpawnType spawnTf = moth.SpawnTransform; spawnTf.Pos += new Vector2(xOffset, 0f); newMoth.Activate(spawnTf, moth.Colour, moth.PathType); } }
public void SetupMushroomsInList(ShroomType[] shroomList, float xOffset) { foreach (ShroomType shroom in shroomList) { Spawnable.SpawnType spawnTf = shroom.SpawnTransform; spawnTf.Pos += new Vector2(xOffset, 0f); Mushroom mushroom = GetNextObject(); mushroom.Activate(spawnTf); } }
public void SetupWebsInList(WebType[] webList, float xOffset) { foreach (WebType web in webList) { WebClass newWeb = GetNextObject(); Spawnable.SpawnType spawnTf = web.SpawnTransform; spawnTf.Pos += new Vector2(xOffset, 0f); newWeb.Activate(spawnTf, web.SpecialWeb); } }
public void SetupObjectsInList(NpcType[] npcList, float xOffset) { foreach (NpcType npc in npcList) { NPC newNpc = GetNextObject(); Spawnable.SpawnType spawnTf = npc.SpawnTransform; spawnTf.Pos += new Vector2(xOffset, 0f); newNpc.Activate(spawnTf, npc.Type); } }
public void SetupSpidersInList(SpiderType[] spiderList, float xOffset) { foreach (SpiderType spider in spiderList) { SpiderClass newSpider = GetNextObject(); Spawnable.SpawnType spawnTf = spider.SpawnTransform; spawnTf.Pos += new Vector2(xOffset, 0f); newSpider.Activate(spawnTf, spider.SpiderSwings); } }
private Spawnable.SpawnType ProduceSpawnTf(Transform objTf, int index) { var spawnTf = new Spawnable.SpawnType { Pos = new Vector2(objTf.position.x - _tileSizeX * index, objTf.position.y), Scale = objTf.localScale, Rotation = objTf.localRotation }; return(spawnTf); }
private void SetMoths(GameObject moths, MothPool.MothType[] mothList, int posIndex) { foreach (MothPool.MothType moth in mothList) { GameObject newMoth = (GameObject)Instantiate(Resources.Load("Collectibles/Moth"), moths.transform); Spawnable.SpawnType spawnTf = moth.SpawnTransform; spawnTf.Pos += new Vector2(posIndex * _tileSizeX, 0f); newMoth.GetComponent <Moth>().SetTransform(newMoth.transform, spawnTf); newMoth.GetComponent <Moth>().Colour = moth.Colour; newMoth.GetComponent <Moth>().PathType = moth.PathType; } }
private void ActivateStal(int index) { const float startY = 10f; Spawnable.SpawnType spawnTf = new Spawnable.SpawnType { Pos = new Vector2(_playerTf.position.x, startY), Rotation = new Quaternion(), Scale = Vector2.one }; _stals[index].Activate(spawnTf, false, Vector2.zero); }
/// <summary> /// Moth activation used in stationary levels e.g. Boss fights /// </summary> public void ActivateMothInRange(float minY, float maxY, Moth.MothColour colour) { Moth newMoth = GetNextObject(); float xPos = 10f + GameObject.FindGameObjectWithTag("MainCamera").transform.position.x; var spawnTf = new Spawnable.SpawnType { Pos = new Vector2(xPos, Random.Range(minY, maxY)), Rotation = new Quaternion(), Scale = Vector2.one }; newMoth.Activate(spawnTf, colour, MothPathHandler.MothPathTypes.Sine); }
private void SetNpcs(NPCPool.NpcType[] npcList, int posIndex) { if (npcList == null) { return; } foreach (NPCPool.NpcType npc in npcList) { GameObject newNpc = (GameObject)Instantiate(Resources.Load("NPCs/Nomee"), _npcParent); Spawnable.SpawnType spawnTf = npc.SpawnTransform; spawnTf.Pos += new Vector2(posIndex * _tileSizeX, 0f); newNpc.GetComponent <NPC>().SetTransform(newNpc.transform, spawnTf); } }
public void ActivateMothFromEssence(Vector2 spawnLoc, Moth.MothColour colour, float despawnTimer) { Moth newMoth = GetNextObject(); spawnLoc += new Vector2(GameObject.FindGameObjectWithTag("MainCamera").transform.position.x, 0f); var spawnTf = new Spawnable.SpawnType { Pos = spawnLoc, Rotation = new Quaternion(), Scale = Vector2.one }; newMoth.Activate(spawnTf, colour, MothPathHandler.MothPathTypes.Clover); newMoth.StartCoroutine("SpawnFromEssence", despawnTimer); }
private void SetWebs(GameObject webs, WebPool.WebType[] webList, int posIndex) { if (webList == null) { return; } foreach (WebPool.WebType web in webList) { GameObject newWeb = (GameObject)Instantiate(Resources.Load("Obstacles/Web"), webs.transform); Spawnable.SpawnType spawnTf = web.SpawnTransform; spawnTf.Pos += new Vector2(posIndex * _tileSizeX, 0f); newWeb.GetComponent <WebClass>().SetTransform(newWeb.transform, spawnTf); newWeb.GetComponent <WebClass>().SpecialWeb = web.SpecialWeb; } }
private void SetSpiders(GameObject spiders, SpiderPool.SpiderType[] spiderList, int posIndex) { if (spiderList == null) { return; } foreach (SpiderPool.SpiderType spider in spiderList) { GameObject newSpider = (GameObject)Instantiate(Resources.Load("Obstacles/Spider"), spiders.transform); Spawnable.SpawnType spawnTf = spider.SpawnTransform; spawnTf.Pos += new Vector2(posIndex * _tileSizeX, 0f); newSpider.GetComponent <SpiderClass>().SetTransform(newSpider.transform, spawnTf); newSpider.GetComponent <SpiderClass>().SwingingSpider = spider.SpiderSwings; } }
private void SetTriggers(GameObject triggers, TriggerHandler.TriggerType[] triggerList, int posIndex) { if (triggerList == null) { return; } foreach (TriggerHandler.TriggerType trigger in triggerList) { GameObject newTrigger = (GameObject)Instantiate(Resources.Load("Interactables/Trigger"), triggers.transform); Spawnable.SpawnType spawnTf = trigger.SpawnTransform; spawnTf.Pos += new Vector2(posIndex * _tileSizeX, 0f); newTrigger.GetComponent <TriggerClass>().SetTransform(newTrigger.transform, spawnTf); newTrigger.GetComponent <TriggerClass>().EventId = trigger.EventId; newTrigger.GetComponent <TriggerClass>().EventType = trigger.EventType; newTrigger.GetComponent <TriggerClass>().PausesGame = trigger.PausesGame; } }