// Use this for initialization
    void Start()
    {
        GatherBuildSettings();
        worldSpawner = GameObject.Find("World").GetComponent<SpawnWorldScript>();
        funnieArmController = GameObject.Find("ParrotContainer").GetComponent<FunnieMovementScript>();
        funnieBodyController = GameObject.Find("ParrotContainer").GetComponent<FunnieAltMovementScript>();
        settings = GameObject.Find("GameSettings").GetComponent<GameSettingsScript>();

        if (settings.controllerChoice == 1)
        {
            funnieBodyController.enabled = true;
            funnieArmController.enabled = false;
        }
        else
        {
            funnieBodyController.enabled = false;
            funnieArmController.enabled = true;
        }
        if (GameObject.Find("LogSys(Clone)") == null)
        {
           GameObject log = Instantiate(Resources.Load("LogSys")) as GameObject;
        }
    }
 // Use this for initialization
 void Start()
 {
     funnie = GameObject.Find("ParrotContainer").GetComponent<FunnieMovementScript>();
     world = this.gameObject.transform.parent.GetComponent<SpawnWorldScript>();
 }
 void Awake()
 {
     world = GameObject.Find("World").GetComponent<SpawnWorldScript>();
 }