Esempio n. 1
0
 void OnTriggerStay(Collider collider)
 {
     if (collider.tag == "Player" && !electroPanel.IsSwitched() && !electroPanel.IsPlayingAudio() && !door.IsActive())
     {
         isColliding        = true;
         playerMessage.text = "F - Pull Electrical Switch";
     }
     else if (electroPanel.IsPlayingAudio() || door.IsActive())
     {
         isColliding        = false;
         playerMessage.text = "";
     }
 }
 void OnTriggerStay(Collider collider)
 {
     if (collider.tag == "Player" && (!door.HasTriedToOpen() || electroPanel.IsPowerDown()) && !door.IsDoorOpen() && !electroPanel.IsPlayingAudio() && !door.IsActive())
     {
         isColliding        = true;
         playerMessage.text = "F - Open Door";
     }
     else if ((door.HasTriedToOpen() && !electroPanel.IsPowerDown()) || door.IsDoorOpen() || electroPanel.IsPlayingAudio() || door.IsActive())
     {
         playerMessage.text = "";
     }
 }
Esempio n. 3
0
 void Update()
 {
     if (Input.GetKeyDown(KeyCode.F) && !audioPlayer.isPlaying && switchCollider.IsCollidingWithPlayer() && !door.IsActive())
     {
         if (!isSwitched)
         {
             audioPlayer.clip = switchSound;
             audioPlayer.Play();
             isSwitched = true;
             Invoke("PowerDown", switchSound.length);
         }
     }
 }