Esempio n. 1
0
    public static void ToggleActivePlayer()
    {
        if (ActivePlayer == "diseasePlayer")
        {
            ActivePlayer = "curePlayer";
            SpawnBluePlayer.Spawn();
//			SpawnRedPlayer.Spawn ();
        }
        else
        {
            ActivePlayer = "diseasePlayer";
            SpawnRedPlayer.Spawn();
        }
        Debug.Log("New active player is " + ActivePlayer);

//		TakeTurn ();
    }
Esempio n. 2
0
    public static void TakeTurn()
    {
//		Debug.Log ("NOW IN TAKE TURN WITH PLAYER OF " + ActivePlayer);
        if (ActivePlayer == "diseasePlayer")
        {
            SpawnRedPlayer.Spawn();
//			Instantiate (RunGame.RedPlayerGameObject, new Vector2 (RunGame.RedPlayerSpawn.transform.position.x, RunGame.RedPlayerSpawn.transform.position.y), Quaternion.identity);
        }
        else
        {
//			Instantiate (BluePlayerGameObjectHorizontal, new Vector2 (BluePlayerSpawn.transform.position.x,
//				BluePlayerSpawn.transform.position.y),
//				Quaternion.identity);
//			Instantiate (BluePlayerGameObjectVertical, new Vector2 (BluePlayerSpawn.transform.position.x,
//				BluePlayerSpawn.transform.position.y),
//				Quaternion.identity);
        }
    }