public static void ToggleActivePlayer() { if (ActivePlayer == "diseasePlayer") { ActivePlayer = "curePlayer"; SpawnBluePlayer.Spawn(); // SpawnRedPlayer.Spawn (); } else { ActivePlayer = "diseasePlayer"; SpawnRedPlayer.Spawn(); } Debug.Log("New active player is " + ActivePlayer); // TakeTurn (); }
public static void TakeTurn() { // Debug.Log ("NOW IN TAKE TURN WITH PLAYER OF " + ActivePlayer); if (ActivePlayer == "diseasePlayer") { SpawnRedPlayer.Spawn(); // Instantiate (RunGame.RedPlayerGameObject, new Vector2 (RunGame.RedPlayerSpawn.transform.position.x, RunGame.RedPlayerSpawn.transform.position.y), Quaternion.identity); } else { // Instantiate (BluePlayerGameObjectHorizontal, new Vector2 (BluePlayerSpawn.transform.position.x, // BluePlayerSpawn.transform.position.y), // Quaternion.identity); // Instantiate (BluePlayerGameObjectVertical, new Vector2 (BluePlayerSpawn.transform.position.x, // BluePlayerSpawn.transform.position.y), // Quaternion.identity); } }