private void Awake() { //GameObject obj = Instantiate(Resources.Load("Prefabs/Cactus1")) as GameObject; GameObject obj1 = Instantiate(Resources.Load("Prefabs/SpawnSpot")) as GameObject; sp = Monster.GetComponent <SpawnPoolV1>(); trans = Monster.transform; vec = obj1.transform.position; rot = obj1.transform.rotation; }
public PrefabPool(Transform Prefab, SpawnPoolV1 spawnpool) { trans = Prefab; obj = Prefab.gameObject; sp = spawnpool; }