private void Reset()
 {
     // clear all dependencies
     enemyWayPointManager.Clear();
     spawnPool.ReturnAllGivenObjects();
     spawnPool.Clear();
 }
Esempio n. 2
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 // Update is called once per frame
 void Update()
 {
     if (Input.GetKeyDown(KeyCode.A))
     {
         spawnPool.Spawn("step");
     }
     if (Input.GetKeyDown(KeyCode.S))
     {
         spawnPool.DespawnAll();
     }
     if (Input.GetKeyDown(KeyCode.D))
     {
         spawnPool.Clear();
     }
 }
Esempio n. 3
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 public void ClearPerfabPool()
 {
     prefabPool.Clear();
 }