private void Reset() { // clear all dependencies enemyWayPointManager.Clear(); spawnPool.ReturnAllGivenObjects(); spawnPool.Clear(); }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.A)) { spawnPool.Spawn("step"); } if (Input.GetKeyDown(KeyCode.S)) { spawnPool.DespawnAll(); } if (Input.GetKeyDown(KeyCode.D)) { spawnPool.Clear(); } }
public void ClearPerfabPool() { prefabPool.Clear(); }