private void GoodMove() { if (_timer < 1.2) { _streak++; if (PositiveSound.pitch < 2) { PositiveSound.pitch += 0.01f; } } else { if (_streak > _maxStreak) { _maxStreak = _streak; } _streak = 1; PositiveSound.pitch = 1; } _numCleared++; PositiveSound.Play(); if (_scoreHandler != null) { var score = _scoreHandler.CalucalteScore(_timer, _streak, _spawnSize); _reactionTimes.Add(_timer); _pointSpawner.AddPoints(score, _spawner.LastPosition, _streak > 1); _scoreHandler.AddScore(score); } _timer = 0; _spawner.AnimeSpawn(); SpawnNewArrows(); }