public void PreformMovementManagerAction()
 {
     if (rotationDirection == false)
     {
         FollowPointWheel.Rotate(-rotationSpeed);
     }
     else
     {
         FollowPointWheel.Rotate(rotationSpeed);
     }
 }
 public void PreformSpawnerAction()
 {
     SpawnPointWheel.Rotate(1f);
 }