Esempio n. 1
0
    public void CreatePlayer(string ip, string name, JsonData robotStructure, string hexColor)
    {
        if (enemyPrefab == null)
        {
            throw new UnityException("Enemy prefab is missing!");
        }
        Debug.Log("creating player " + name);
        //GameObject obj = Instantiate(enemyPrefab) as GameObject;
        GameObject obj = Instantiate(enemyPrefab, spawnPointGenerator.RandomSpawnPoint(), Quaternion.identity) as GameObject;
        //obj.transform.position = spawnPointGenerator.RandomSpawnPoint();
        EnemyController player = obj.GetComponent <EnemyController>();

        player.SetUserId(ip);
        player.SetName(name);
        //player.SetColor(hexColor);
        int top    = Int32.Parse(robotStructure["TOP"].ToString());
        int bottom = Int32.Parse(robotStructure["BOTTOM"].ToString());
        int left   = Int32.Parse(robotStructure["LEFT"].ToString());
        int right  = Int32.Parse(robotStructure["RIGHT"].ToString());

        player.InitEquipment(top, left, right, bottom);
    }
Esempio n. 2
0
    // Use this for initialization
    void Start()
    {
        anim       = GetComponent <Animator>();
        controller = GetComponent <CharacterController>();

        transform.position = spawnPointGenerator.RandomSpawnPoint();

        timeStamp = Time.time + 0.3f;

        /*
         * //obj_Robo01_
         * foreach (Transform child in transform)
         * {
         *  Debug.Log("Iterating on child: " + child.name);
         *  if (child.name == "obj_Robo01_")
         *  {
         *      Debug.Log("Changing color to robot: " + color);
         *      child.GetComponent<Material>().SetColor("_MaskColor", HexToColor(color));
         *  }
         *
         * }
         */
    }