Esempio n. 1
0
 private void Shoot()
 {
     SpawnPatterns.FillPattern(GlobalTransform, _patternDef, _transforms);
     for (int i = 0; i < _transforms.Count; ++i)
     {
         PointProjectile prj = Main.i.factory.SpawnPointProjectile();
         prj.Launch(_transforms[i].origin, -_transforms[i].basis.z, _prjDef, null, Team.Mobs);
     }
 }