// Use this for initialization void Awake() { playerTarget = GameObject.Find ("PlayerTarget"); playerHealth = (PlayerHealth) playerTarget.GetComponent(typeof(PlayerHealth)); playerScore = (PlayerScore) playerTarget.GetComponent (typeof (PlayerScore)); spawnSphere = GameObject.Find ("Spawner Sphere"); spawner = (SpawnParticles) spawnSphere.GetComponent(typeof(SpawnParticles)); }
void ResumeGameMechanic() { handleCollision.enabled = true; startMenu.enabled = false; particles = GameObject.FindGameObjectsWithTag("Respawn"); foreach(GameObject particle in particles) { particle.GetComponent<ParticleScript>().TurnOn (); } spawner = GameObject.Find ("Spawner Sphere"); spawnerScript = (SpawnParticles) spawner.GetComponent(typeof(SpawnParticles)); spawnerScript.Pause (); GameObject playerTarget = GameObject.Find ("PlayerTarget"); PlayerHealth playerHealth = (PlayerHealth) playerTarget.GetComponent (typeof (PlayerHealth)); playerHealth.RestartGame(); }