public void CancelDungeonAdd() { DungeonHandler.DeleteDungeon(LatLonUpdating.Split(',')[0], LatLonUpdating.Split(',')[1]); LatLonUpdating = ""; SpawnOnMapController.RefreshDungeons(DungeonHandler.GetDungeonsList()); AddDungeonPopUp.SetActive(false); //MenuBackground.SetActive(false); }