public override void OnInspectorGUI()
 {
     EditorGUI.BeginChangeCheck();
     base.OnInspectorGUI();
     if (EditorGUI.EndChangeCheck())
     {
         _target.AddToSpawnList();
     }
 }
        public override void OnEnable()
        {
            headerName  = HeaderAnimatorAddonName;
            headerColor = HeaderAnimatorAddonColor;
            base.OnEnable();

            _target = (SpawnObject)target;

            _target.AddToSpawnList();
        }