public List <Ped> SpawnPeds(string model, int number = 1, float around1 = 5f, float around2 = 9f, float heading = 0f) { var list = SpawnMethods.SpawnPeds(SpawnPoint, model, number, around1, around2, heading); $"Total peds created: {list.Count}".AddLog(); return(list); }
public void CreateCopsOnScene(bool withVehs, bool kill = false, bool isBusy = false, int number = 0) { var position = SpawnPoint.Around2D(1f, 3f); if (number == 0) { number = Fiskey111Common.Rand.RandomNumber(1, 3); } CopPedList = SpawnMethods.SpawnCops(position, number, isBusy, kill, out List <PedType> outList); FinalPedList.AddRange(outList); var vehs = GetVehs(); if (withVehs) { var veh = new Vehicle(new Model(vehs[Fiskey111Common.Rand.RandomNumber(vehs.Length)]), SpawnPoint); if (Fiskey111Common.Rand.RandomNumber(2) == 1) { veh.IsSirenOn = true; } CopVehList.Add(veh); } $"Cops created: {CopPedList.Count}".AddLog(); }
public List <Ped> SpawnPeds(int number = 1, float around1 = 5f, float around2 = 9f) { var list = SpawnMethods.SpawnPeds(SpawnPoint, null, number, around1, around2, 0f); $"Total peds created: {list.Count}".AddLog(); return(list); }