public List <Ped> SpawnPeds(string model, int number = 1, float around1 = 5f, float around2 = 9f, float heading = 0f)
        {
            var list = SpawnMethods.SpawnPeds(SpawnPoint, model, number, around1, around2, heading);

            $"Total peds created: {list.Count}".AddLog();
            return(list);
        }
        public void CreateCopsOnScene(bool withVehs, bool kill = false, bool isBusy = false, int number = 0)
        {
            var position = SpawnPoint.Around2D(1f, 3f);

            if (number == 0)
            {
                number = Fiskey111Common.Rand.RandomNumber(1, 3);
            }

            CopPedList = SpawnMethods.SpawnCops(position, number, isBusy, kill, out List <PedType> outList);

            FinalPedList.AddRange(outList);

            var vehs = GetVehs();

            if (withVehs)
            {
                var veh = new Vehicle(new Model(vehs[Fiskey111Common.Rand.RandomNumber(vehs.Length)]), SpawnPoint);
                if (Fiskey111Common.Rand.RandomNumber(2) == 1)
                {
                    veh.IsSirenOn = true;
                }
                CopVehList.Add(veh);
            }
            $"Cops created: {CopPedList.Count}".AddLog();
        }
        public List <Ped> SpawnPeds(int number = 1, float around1 = 5f, float around2 = 9f)
        {
            var list = SpawnMethods.SpawnPeds(SpawnPoint, null, number, around1, around2, 0f);

            $"Total peds created: {list.Count}".AddLog();
            return(list);
        }