Esempio n. 1
0
    // Start is called before the first frame update
    void Start()
    {
        Targets         = Gb.GetBuildings();
        SpawnLeftLimit  = new Vector2(Gb.GetLeftLimit().x, transform.position.y);
        SpawnRightLimit = new Vector2(Gb.GetRightLimit().x, transform.position.y);
        index           = 0;

        ST = GetComponent <SpawnMeteorTrajectory>();
    }
 void Start()
 {
     Particles = GetComponentsInChildren <ParticleSystem>().ToList();
     SMT       = GetComponentInParent <SpawnMeteorTrajectory>();
 }