// Start is called before the first frame update void Start() { PlayerRb = GetComponent <Rigidbody>(); focalPoint = GameObject.Find("FocalPoint"); spawnManager = GameObject.Find("SpawnManager").GetComponent <SpawnManagerScript>(); downALittle = new Vector3(0, -0.5f, 0); }
public override IEnumerator SlowUpdate() { if (IsLocalPlayer) { this.gameObject.tag = "playerManager"; yield return(new WaitForSeconds(0.4f));//wait for scene pollManager = GameObject.FindGameObjectWithTag("poll"); lobbyScript = pollManager.GetComponent <Lobby>(); lobbyScript.AddClient(NetId); managerScript = GameObject.FindGameObjectWithTag("manager").GetComponent <RecipeManagerScript>(); int tempId = MyCore.LocalPlayerId; //Debug.Log("My core local="+tempId); SendCommand("NID", tempId.ToString()); otherOrder = true; this.transform.GetChild(0).gameObject.SetActive(true); // turn on UI } if (IsServer) { playerIsLeft = false; playerIsRight = false; //for string to prefab transfrom array foodDictionary = new Dictionary <string, int>(); foodDictionary.Add("Watermelon", 9); foodDictionary.Add("Egg", 18); foodDictionary.Add("Toast", 20); foodDictionary.Add("Daikon", 16); foodDictionary.Add("Tea", 10); cookwareDictionary = new Dictionary <string, int>(); cookwareDictionary.Add("Cup", 8); cookwareDictionary.Add("Plate", 11); cookwareDictionary.Add("Pan", 17); cookwareDictionary.Add("Pot", 15); //spawnPos = GameObject.FindGameObjectWithTag("spawn").transform; spawnManager = GameObject.FindGameObjectWithTag("spawnManger").GetComponent <SpawnManagerScript>(); } //true update while (IsServer) { if (playerIsLeft) { SendUpdate("LTS", "X"); } else if (playerIsRight) { SendUpdate("RTS", "X"); } yield return(new WaitForSeconds(0.5f)); //potentially slower } }
void Awake() { GameObject game = GameObject.FindGameObjectWithTag("GameController"); spawnManager = game.GetComponent<SpawnManagerScript>(); platformManager = game.GetComponent<PlatformManagerScript>(); platformManager.RegisterBoundary(this); }
// Start is called before the first frame update void Start() { PlayerRB = GetComponent <Rigidbody2D>(); anim = GetComponent <Animator>(); spobject = FindObjectOfType <SpawnManagerScript>(); background = GameObject.Find("Background").GetComponent <RepeatBackground>(); ground = GameObject.Find("Ground").GetComponent <RepeatBackground>(); ground1 = GameObject.Find("BottomGround").GetComponent <RepeatBackground>(); }
void Awake() { if (mInstance == null) { mInstance = this; } else if (mInstance != this) { Destroy(this.gameObject); } }
// Use this for initialization void Start() { platformManager = GetComponent<PlatformManagerScript>(); networkManager = GetComponent<NetworkManagerScript>(); spawnManager = GetComponent<SpawnManagerScript>(); menuManager = GetComponent<MenuManager>(); lobby = GetComponent<GameLobbyScript>(); mainMenu = GetComponent<MainMenuScript>(); playerData = GetComponent<PlayerDataScript>(); gameIsActive = false; }
// Use this for initialization void Awake() { score = new List<PlayerScoreInfo>(); GameObject game = GameObject.FindGameObjectWithTag("GameController"); hud = game.GetComponent<HUDScript>(); scoreMenu = game.GetComponent<ScoreMenuScript>(); gameManager = game.GetComponent<GameManagerScript>(); spawnManager = game.GetComponent<SpawnManagerScript>(); hud.RegisterScoreKeeper(this); scoreMenu.RegisterScoreKeeper(this); gameManager.RegisterScoreKeeper(this); spawnManager.RegisterScoreKeeper(this); ResetScore(); }
void Start() { Rigid = GetComponent <Rigidbody>(); focalPoint = GameObject.Find("Focal Point"); spawnManagerScript = GameObject.Find("SpawnManager").GetComponent <SpawnManagerScript>(); }
void Awake() { Instance = this; }
private void Awake() { instance = this; }