static public void SendItems(NetworkUser networkUser) { Data.RefreshInfo(networkUser.localUser.userProfile.fileName); if (Data.modEnabled) { Dictionary <int, int> itemsPurchased = new Dictionary <int, int>(); if (Data.mode == DataEarntConsumable.mode) { itemsPurchased = DataEarntConsumable.itemsPurchased[Data.profile[Data.mode]]; } else if (Data.mode == DataEarntPersistent.mode) { itemsPurchased = DataEarntPersistent.itemsPurchased[Data.profile[Data.mode]]; } else if (Data.mode == DataFree.mode) { itemsPurchased = DataFree.itemsPurchased[Data.profile[Data.mode]]; } else if (Data.mode == DataRandom.mode) { itemsPurchased = DataRandom.GenerateRandomItemList(); } foreach (int itemID in itemsPurchased.Keys) { ItemPurchased itemPurchased = new ItemPurchased { _itemID = itemID, _itemCount = itemsPurchased[itemID], _connectionID = networkUser.netId.Value }; itemPurchased.Send(R2API.Networking.NetworkDestination.Server); } SpawnItems spawnItems = new SpawnItems { _mode = Data.mode, _connectionID = networkUser.netId.Value }; spawnItems.Send(R2API.Networking.NetworkDestination.Server); } }
// Is called when a player changes location to load/unload the correct assets. public void LoadLocation() { if (GameModel.sceneChanged == true) { for (int i = 0; i < locations.Length; i++) { if (locations[i].name == GameModel.nextLocale.Name) { //unloads the items from the previous scene SpawnItems.UnloadGameObjects(); //sets the next locations assets to be active locations[i].gameObject.SetActive(true); //sets the current locations assets to inactive GameObject.Find(GameModel.currentLocale.Name).SetActive(false); // Failsafe to tell the game that a scene has changed GameModel.sceneChanged = false; GameModel.currentLocale = GameModel.nextLocale; GameModel.cPlayer.LocationId = GameModel.currentLocale.Name; GameModel.ds.updatePlayer(GameModel.cPlayer); PlayerSpawn(GameModel.currentPlayer); SpawnItems.LoadGameObjects(); GameModel.menuController.exitText(); break; } } } else { GameModel.sceneChanged = true; } }
public void askItem(Vector3 position, NetworkPlayer player) { Point2 region = NetworkRegions.getRegion(position); int indexFromPositionServer = SpawnItems.getIndexFromPositionServer(region, position); if (indexFromPositionServer != -1) { GameObject modelFromPlayer = NetworkUserList.getModelFromPlayer(player); if (modelFromPlayer != null) { Inventory component = modelFromPlayer.GetComponent <Inventory>(); if (component.hasSpace(SpawnItems.regions[region.x, region.y].items[indexFromPositionServer]) == 0) { component.addItem(SpawnItems.regions[region.x, region.y].items[indexFromPositionServer]); base.networkView.RPC("destroyItem", RPCMode.All, new object[] { position }); NetworkSounds.askSound("Sounds/General/take", component.transform.position, 0.1f, UnityEngine.Random.Range(0.9f, 1.1f), 1f); NetworkManager.error(Texts.ALERT_ITEM_ADDED, string.Empty, player); if (!modelFromPlayer.networkView.isMine) { modelFromPlayer.networkView.RPC("tookItem", player, new object[0]); } else { modelFromPlayer.GetComponent <Player>().tookItem(); } } } } }
public void tryAddItem(int id, int amount) { if (ItemWeight.getWeight(id) != -1000) { ServerItem serverItem = new ServerItem(id, ItemAmount.getAmount(id), ItemState.getState(id), Vector3.zero); Vector3 position = base.transform.position; if (base.GetComponent <Player>().vehicle != null) { position = base.GetComponent <Player>().vehicle.getPosition(); } for (int i = 0; i < amount; i++) { if (this.hasSpace(serverItem) != 0) { SpawnItems.dropItem(id, position); } else { this.addItem(serverItem); } } } }
// Start is called before the first frame update private void OnTriggerEnter(Collider other) { if (other.gameObject.layer == 13) { spawnItems = GameObject.FindGameObjectWithTag("Game Manager").GetComponent <SpawnItems>(); spawnItems.SpawnOne((GameObject)Resources.Load(gameObject.name)); } }
// Use this for initialization void Start() { spawn = FindObjectOfType <SpawnItems>(); colorChangeScript = GetComponent <ChangeOverlordColor>(); spriteCanvas = GetComponentInChildren <Image>(); //this works now! spriteCanvas.enabled = false; StartCoroutine(BufferTimeBetweenChoosingItems()); //wait 1 sec and then show item to get! }
private void Spawn(int[] items, Vector3 position) { // Spawning for (int i = 0; i < items.Length; i++) { int num = items [i]; SpawnItems.spawnItem(num, 1, position); } }
public static void Logout() { SpawnItems.UnloadGameObjects(); if (finished) { ds.DropItems(); SceneManager.LoadScene(0); } }
public static void drop(int id, int amount, string state, Vector3 position) { if (!ItemState.getMarket(id) && (ItemType.getType(id) != 7 || state != string.Empty)) { position = position + new Vector3(UnityEngine.Random.Range(-0.75f, 0.75f), 0f, UnityEngine.Random.Range(-0.75f, 0.75f)); Physics.Raycast(position + new Vector3(0f, 2f, 0f), Vector3.down, out SpawnItems.hit, 16f, RayMasks.STATIC); position = SpawnItems.hit.point + new Vector3(0f, 0.25f, 0f); SpawnItems.spawn(id, amount, state, position); } }
} // end deploySpawn public void SpawnItem(SpawnItems thisSpawn) { foreach (instanceList inList in InstanceList) { if (thisSpawn == inList.SpawnItem) { CheckOverrideAssignment(inList); DeploySpawn(inList.Prefab, inList.ShotDirection, inList.AnimTriggerA, inList.AnimTriggerB, inList.SpawnItem, inList.V3CoordsOverride, inList.v3CoordsOverrideObject); } } }
private void Awake() { if (instance != null) { Destroy(gameObject); } else { instance = this; } }
public void GiveJobItems(Character character, WayPoint spawnPoint) { if (SpawnItems == null) { return; } foreach (XElement itemElement in SpawnItems.Elements()) { InitializeJobItem(character, spawnPoint, itemElement); } }
static public void AttemptSpawnItems(SpawnItems spawnInfo) { if (spawnInfo._mode != -1 && spawnInfo._connectionID != 0) { if (!status[spawnInfo._connectionID][0]) { modes[spawnInfo._connectionID] = spawnInfo._mode; status[spawnInfo._connectionID][0] = true; SpawnItems(spawnInfo._connectionID); } } }
private void SpawnItem(CommandArgs args) { int num = System.Convert.ToInt32(args.Parameters[0]); int num2 = 1; if (args.Parameters.Count == 2) { num2 = System.Convert.ToInt32(args.Parameters[1]); } Vector3 position = args.sender.position; for (int i = 0; i < num2; i++) { SpawnItems.spawnItem(num, 1, position); } }
public static void reset() { for (int i = 0; i < NetworkRegions.REGION_X; i++) { for (int j = 0; j < NetworkRegions.REGION_Y; j++) { Vector3[] item = new Vector3[SpawnItems.regions[i, j].items.Count]; for (int k = 0; k < (int)item.Length; k++) { item[k] = SpawnItems.regions[i, j].items[k].position; } for (int l = 0; l < (int)item.Length; l++) { SpawnItems.tool.networkView.RPC("destroyItem", RPCMode.All, new object[] { item[l] }); } } } for (int m = 0; m < SpawnItems.model.transform.FindChild("spawns").childCount; m++) { if ((ServerSettings.mode == 0 || ServerSettings.mode == 1) && UnityEngine.Random.@value > Loot.NORMAL_ITEM_CHANCE || ServerSettings.mode == 2 && UnityEngine.Random.@value > Loot.HARDCORE_ITEM_CHANCE || ServerSettings.mode == 3 && UnityEngine.Random.@value > Loot.GOLD_ITEM_CHANCE) { Transform child = SpawnItems.model.transform.FindChild("spawns").GetChild(m); int loot = Loot.getLoot(child.name); if (ItemWeight.getWeight(loot) != -1000) { int type = ItemType.getType(loot); if (type == 10) { SpawnItems.spawnItem(loot, UnityEngine.Random.Range(1, ItemAmount.getAmount(loot) + 1), child.position); } else if (type != 25) { SpawnItems.spawnItem(loot, ItemAmount.getAmount(loot), child.position); } else { for (int n = 0; n < UnityEngine.Random.Range(1, 4); n++) { SpawnItems.spawnItem(loot, ItemAmount.getAmount(loot), child.position + new Vector3(UnityEngine.Random.Range(-0.5f, 0.5f), 0f, UnityEngine.Random.Range(-0.5f, 0.5f))); } } } } } }
public void StartLocation() { parentLocation = GameObject.Find("Locations"); parentLocation.GetComponentsInChildren <Transform>(true); locations = parentLocation.GetComponentsInChildren <Transform>(true); GameModel.currentPlayer = GameObject.Find("Player"); // Loops through the locations transform array for (int i = 0; i < locations.Length; i++) { //trys to find a game object that matches the locations name if (locations[i].name == GameModel.currentLocale.Name) { //When successful it sets this locations assets to active locations[i].gameObject.SetActive(true); } } SpawnItems.LoadGameObjects(); }
void RunSupplySpecialTriggers(GameObject currentObject, SpawnItems spawnItem) { // can replace all this stuff, and inside of starEnemy, with reference to eNum string currentString = ""; switch (spawnItem) { case SpawnItems.NA: break; case SpawnItems.OtherBullet: break; case SpawnItems.HeroBullet: break; case SpawnItems.SupplyBomb: currentString = "Bomb"; break; case SpawnItems.SupplyLevelUp: currentString = "LevelUp"; break; case SpawnItems.SupplyStarman: currentString = "Starman"; break; case SpawnItems.EnemyPurple: break; default: break; } if (currentString != "") { if (currentObject.GetComponentInChildren <starEnemy>()) { currentObject.GetComponentInChildren <starEnemy>().Extra = currentString; } } }
public void destroyItem(Vector3 position) { int indexFromPositionServer; Point2 region = NetworkRegions.getRegion(position); if (Network.isServer) { indexFromPositionServer = SpawnItems.getIndexFromPositionServer(region, position); if (indexFromPositionServer != -1 && indexFromPositionServer < SpawnItems.regions[region.x, region.y].items.Count) { SpawnItems.regions[region.x, region.y].items.RemoveAt(indexFromPositionServer); } } indexFromPositionServer = SpawnItems.getIndexFromPositionClient(region, position); if (indexFromPositionServer != -1 && indexFromPositionServer < SpawnItems.regions[region.x, region.y].models.Count) { UnityEngine.Object.Destroy(SpawnItems.regions[region.x, region.y].models[indexFromPositionServer]); SpawnItems.regions[region.x, region.y].models.RemoveAt(indexFromPositionServer); } }
public void tryAddItem(int id, int amount, string state) { if (ItemWeight.getWeight(id) != -1000) { ServerItem serverItem = new ServerItem(id, amount, state, Vector3.zero); if (this.hasSpace(serverItem) != 0) { Vector3 position = base.transform.position; if (base.GetComponent <Player>().vehicle != null) { position = base.GetComponent <Player>().vehicle.getPosition(); } SpawnItems.drop(id, amount, state, position); } else { this.addItem(serverItem); } } }
public void tellBackpack(int setBackpack, NetworkMessageInfo info) { /*if (HackCheck(info)) * return;*/ if (Network.isServer && this.backpack != -1 && ItemType.getType(this.backpack) == 2) { SpawnItems.dropItem(this.backpack, base.transform.position); } this.backpack = setBackpack; if (this.character != null) { this.character.backpack = this.backpack; this.character.wear(); } if (Network.isServer) { base.GetComponent <Inventory>().resize(BagSize.getWidth(this.backpack), BagSize.getHeight(this.backpack), BagSize.getCapacity(this.backpack)); } }
public override void trigger() { int num = Player.inventory.hasSpace(new ServerItem(int.Parse(base.name), 1, string.Empty, Vector3.zero)); if (num == 0) { if (Equipment.model == null) { Viewmodel.play("take"); } SpawnItems.takeItem(base.gameObject); } else if (num == 1) { //HUDGame.openError(Texts.ERROR_NO_SPACE, "Textures/Icons/errror"); } else if (num == 2) { //HUDGame.openError(Texts.ERROR_NO_WEIGHT, "Textures/Icons/errror"); } }
public void damage(int amount) { if (!this.dead) { AI aI = this; aI.health = aI.health - amount; if (this.health <= 0) { base.networkView.RPC("tellDead", RPCMode.All, new object[0]); if (UnityEngine.Random.@value > this.chanceDrop) { for (int i = 0; i < UnityEngine.Random.Range(this.minDrops, this.maxDrops + 1); i++) { SpawnItems.dropItem(Loot.getLoot(this.loot), base.transform.position); } } base.transform.rotation = Quaternion.Euler(0f, (float)UnityEngine.Random.Range(0, 360), 0f); base.Invoke("respawn", (float)UnityEngine.Random.Range(100, 140)); } } }
public void respawn() { Transform child = SpawnItems.model.transform.FindChild("spawns").GetChild(UnityEngine.Random.Range(0, SpawnItems.model.transform.FindChild("spawns").childCount)); if ((int)SpawnItems.getItems(child.position, 2f).Length == 0) { int loot = Loot.getLoot(child.name); int type = ItemType.getType(loot); if (ItemWeight.getWeight(loot) != -1000 || type == 30) { if (type == 10) { SpawnItems.spawnItem(loot, UnityEngine.Random.Range(1, ItemAmount.getAmount(loot) + 1), child.position); } else if (type == 25) { for (int i = 0; i < UnityEngine.Random.Range(1, 4); i++) { SpawnItems.spawnItem(loot, ItemAmount.getAmount(loot), child.position + new Vector3(UnityEngine.Random.Range(-0.5f, 0.5f), 0f, UnityEngine.Random.Range(-0.5f, 0.5f))); } } else if (loot == 30000) { SpawnItems.spawnItem(11, 1, child.position); SpawnItems.spawnItem(4017, 1, child.position); SpawnItems.spawnItem(5017, 1, child.position); } else if (loot != 30001) { SpawnItems.spawnItem(loot, ItemAmount.getAmount(loot), child.position); } else { SpawnItems.spawnItem(12, 1, child.position); SpawnItems.spawnItem(4018, 1, child.position); SpawnItems.spawnItem(5018, 1, child.position); } } } }
public void askDrop(int x, int y, bool all, NetworkPlayer player) { GameObject playerModel = NetworkUserList.getModelFromPlayer(player); if (playerModel != null) { Inventory inventory = playerModel.GetComponent <Inventory>(); if (x >= 0 && y >= 0 && x < inventory.width && y < inventory.height && inventory.items[x, y].amount > 0) { Vector3 position = inventory.transform.position; if (inventory.transform.GetComponent <Player>().vehicle != null) { position = inventory.transform.GetComponent <Player>().vehicle.getPosition(); } if (!ItemStackable.getStackable(inventory.items[x, y].id)) { SpawnItems.drop(inventory.items[x, y].id, inventory.items[x, y].amount, inventory.items[x, y].state, position); inventory.useItem(x, y); } else if (!all) { SpawnItems.drop(inventory.items[x, y].id, 1, inventory.items[x, y].state, position); inventory.useItem(x, y); } else { for (int i = 0; i < inventory.items[x, y].amount; i++) { SpawnItems.drop(inventory.items[x, y].id, 1, inventory.items[x, y].state, position); } inventory.deleteItem(x, y); } inventory.syncItem(x, y); NetworkSounds.askSound("Sounds/General/drop", position, 0.2f, UnityEngine.Random.Range(0.9f, 1.1f), 1f); } } }
public void drop() { Vector3 position = base.transform.position; if (base.GetComponent <Player>().vehicle != null) { position = base.GetComponent <Player>().vehicle.getPosition(); } if (this.shirt != -1) { SpawnItems.dropItem(this.shirt, position); } if (this.pants != -1) { SpawnItems.dropItem(this.pants, position); } if (this.hat != -1) { SpawnItems.dropItem(this.hat, position); } if (this.backpack != -1) { SpawnItems.dropItem(this.backpack, position); } if (this.vest != -1) { SpawnItems.dropItem(this.vest, position); } this.shirt = -1; this.pants = -1; this.hat = -1; this.backpack = -1; this.vest = -1; this.item = -1; this.state = string.Empty; base.networkView.RPC("tellAllClothes", RPCMode.All, new object[] { this.face, this.shirt, this.pants, this.hat, this.hair, this.backpack, this.vest, this.item, this.state, this.skinColor, this.hairColor, this.arm }); }
public void resize(int setWidth, int setHeight, int setCapacity) { ClientItem[,] clientItem = new ClientItem[setWidth, setHeight]; int weight = 0; for (int i = 0; i < setWidth; i++) { for (int j = 0; j < setHeight; j++) { clientItem[i, j] = new ClientItem(-1, 0, string.Empty); } } if (this.items != null) { Vector3 position = base.transform.position; if (base.GetComponent <Player>().vehicle != null) { position = base.GetComponent <Player>().vehicle.getPosition(); } for (int k = 0; k < this.width; k++) { for (int l = 0; l < this.height; l++) { if (k < setWidth && l < setHeight) { if (this.items[k, l].id != -1) { if (ItemStackable.getStackable(this.items[k, l].id)) { clientItem[k, l] = this.items[k, l]; clientItem[k, l].amount = 0; for (int m = 0; m < this.items[k, l].amount; m++) { if (weight + ItemWeight.getWeight(this.items[k, l].id) > setCapacity) { SpawnItems.drop(this.items[k, l].id, 1, this.items[k, l].state, position + new Vector3(UnityEngine.Random.Range(-1.5f, 1.5f), 0f, UnityEngine.Random.Range(-1.5f, 1.5f))); } else { clientItem[k, l].amount = clientItem[k, l].amount + 1; weight = weight + ItemWeight.getWeight(this.items[k, l].id); } } if (clientItem[k, l].amount == 0) { clientItem[k, l].id = -1; clientItem[k, l].state = string.Empty; } } else if (weight + ItemWeight.getWeight(this.items[k, l].id) > setCapacity) { SpawnItems.drop(this.items[k, l].id, this.items[k, l].amount, this.items[k, l].state, position + new Vector3(UnityEngine.Random.Range(-1.5f, 1.5f), 0f, UnityEngine.Random.Range(-1.5f, 1.5f))); } else { clientItem[k, l] = this.items[k, l]; weight = weight + ItemWeight.getWeight(this.items[k, l].id); } } } else if (this.items[k, l].id != -1) { if (!ItemStackable.getStackable(this.items[k, l].id)) { SpawnItems.drop(this.items[k, l].id, this.items[k, l].amount, this.items[k, l].state, position + new Vector3(UnityEngine.Random.Range(-1.5f, 1.5f), 0f, UnityEngine.Random.Range(-1.5f, 1.5f))); } else { for (int n = 0; n < this.items[k, l].amount; n++) { SpawnItems.drop(this.items[k, l].id, 1, this.items[k, l].state, position + new Vector3(UnityEngine.Random.Range(-1.5f, 1.5f), 0f, UnityEngine.Random.Range(-1.5f, 1.5f))); } } } } } } this.width = setWidth; this.height = setHeight; this.weight = weight; this.capacity = setCapacity; if (base.networkView.owner != Network.player) { base.networkView.RPC("syncSize", base.networkView.owner, new object[] { this.width, this.height, this.capacity }); } else { this.syncSize_Pizza(this.width, this.height, this.capacity); } this.items = clientItem; for (int o = 0; o < this.width; o++) { for (int p = 0; p < this.height; p++) { this.syncItem(o, p); } } }
public void drop() { //this.resize(0, 0, 0); Vector3 position = base.transform.position; int maxItems = height * width; int droppableItems = (int)(maxItems * 0.60); List <int> list = new List <int>(); int i = 0; do { int rand = UnityEngine.Random.Range(0, maxItems - 1); if (!list.Contains(rand)) { list.Add(rand); i++; } } while (i < droppableItems); foreach (int item in list) { int itemX = item / height; int itemY = item % height; try { if (!ItemStackable.getStackable(this.items[itemX, itemY].id)) { SpawnItems.drop(this.items[itemX, itemY].id, this.items[itemX, itemY].amount, this.items[itemX, itemY].state, position + new Vector3(UnityEngine.Random.Range(-1.5f, 1.5f), 0f, UnityEngine.Random.Range(-1.5f, 1.5f))); } else { for (int n = 0; n < this.items[itemX, itemY].amount; n++) { SpawnItems.drop( this.items[itemX, itemY].id, 1, this.items[itemX, itemY].state, position + new Vector3(UnityEngine.Random.Range(-1.5f, 1.5f), 0f, UnityEngine.Random.Range(-1.5f, 1.5f)) ); } } this.items[itemX, itemY].amount = 0; this.items[itemX, itemY].id = -1; this.items[itemX, itemY].state = String.Empty; } catch (Exception e) { Console.WriteLine("Error while dropping item: " + e.Data + " X: " + itemX + " Y:" + itemY); } } weight = 0; for (int itemX = 0; itemX < this.width; itemX++) { for (int itemY = 0; itemY < this.height; itemY++) { this.syncItem(itemX, itemY); this.weight += ItemWeight.getWeight(this.items[itemX, itemY].id) * this.items[itemX, itemY].amount; } } this.syncWeight(); }
// public static PointF NewVector(float speed, float angle) // { // float rangle = (float)(angle * Math.PI); // // speed *= angle; // // return new PointF((float)Math.Cos(rangle) * speed, (float)Math.Sin(rangle) * speed); // } public static async void MovementThread() { while (Player.MovementEnabled) { if (GraphicsDrawing.FreezeState == false) { //Check collition with Zone if (Player.PlayerObj.IntersectsWith(UIElements.ZoneObj)) { Player.Score++; } //Ensures diagonal and normal movement is even //Otherwise diagonal movement would be slightly faster bool DirDiagonal = false; if (Player.Dir_Left && Player.Dir_Up) { DirDiagonal = true; } else if (Player.Dir_Up && Player.Dir_Right) { DirDiagonal = true; } else if (Player.Dir_Right && Player.Dir_Down) { DirDiagonal = true; } else if (Player.Dir_Down && Player.Dir_Left) { DirDiagonal = true; } else { DirDiagonal = false; } //Left Border collision if (Player.Dir_Left) { if (Player.PlayerObj.IntersectsWith(UIElements.BorderLeft_Obj) == false) { //Player movement if (DirDiagonal) { Player.Location.X -= Player.Speed / 1.5f; //Camera movement UIElements.GraphicsOffset_X += Player.Speed / 1.5f * UIElements.CameraSpeed; } else { Player.Location.X -= Player.Speed; //Camera movement UIElements.GraphicsOffset_X += Player.Speed * UIElements.CameraSpeed; } } } //Right Border collision if (Player.Dir_Right) { if (Player.PlayerObj.IntersectsWith(UIElements.BorderRight_Obj) == false) { //Player movement if (DirDiagonal) { Player.Location.X += Player.Speed / 1.5f; //Camera movement UIElements.GraphicsOffset_X -= Player.Speed / 1.5f * UIElements.CameraSpeed; } else { Player.Location.X += Player.Speed; //Camera movement UIElements.GraphicsOffset_X -= Player.Speed * UIElements.CameraSpeed; } } } //Top Border collision if (Player.Dir_Up) { if (Player.PlayerObj.IntersectsWith(UIElements.BorderTop_Obj) == false) { if (DirDiagonal) { Player.Location.Y -= Player.Speed / 1.5f; //Camera movement UIElements.GraphicsOffset_Y += (Player.Speed / 1.5f * UIElements.CameraSpeed); } else { Player.Location.Y -= Player.Speed; //Camera movement UIElements.GraphicsOffset_Y += (Player.Speed * UIElements.CameraSpeed); } } } //Bottom Border collision if (Player.Dir_Down) { if (Player.PlayerObj.IntersectsWith(UIElements.BorderBottom_Obj) == false) { //Player movement if (DirDiagonal) { Player.Location.Y += Player.Speed / 1.5f; //Camera movement UIElements.GraphicsOffset_Y -= (Player.Speed / 1.5f * UIElements.CameraSpeed); } else { Player.Location.Y += Player.Speed; //Camera movement UIElements.GraphicsOffset_Y -= (Player.Speed * UIElements.CameraSpeed); } } } //Rotates player if (Player.Dir_Down && Player.Dir_Right) { Player.Vector += Player.Speed * 3.5f; } else if (Player.Dir_Down && Player.Dir_Left) { Player.Vector -= Player.Speed * 3.5f; } else if (Player.Dir_Up && Player.Dir_Right) { Player.Vector += Player.Speed * 3.5f; } else if (Player.Dir_Up && Player.Dir_Left) { Player.Vector -= Player.Speed * 3.5f; } else if (Player.Dir_Up) { Player.Vector += Player.Speed * 3.5f; } else if (Player.Dir_Down) { Player.Vector -= Player.Speed * 3.5f; } else if (Player.Dir_Left) { Player.Vector -= Player.Speed * 3.5f; } else if (Player.Dir_Right) { Player.Vector += Player.Speed * 3.5f; } SpawnItems.PowerUpCollision(); SpawnItems.ItemCollision(); //Loop Delay await Task.Delay(Player.MoveTick); } else { Thread.Sleep(50); } } }
private void Update() { if (Input.GetKeyUp(keyInteract)) { if (target != null) { switch (targetTag) { case "Seedbag": Seedbag seedbag = target.GetComponent <Seedbag>(); if (seedbag != null && product == null) { seedbag.Interact(crop, hasCan, this); } break; case "Field": Field field = target.GetComponent <Field>(); if (field != null && product == null) { field.Interact(crop, hasCan, this); } break; case "Can": Can can = target.GetComponent <Can>(); if (can != null && product == null) { can.Interact(crop, hasCan, this); } break; case "Table": Table table = target.GetComponent <Table>(); if (table != null) { table.Interact(crop, product, hasCan, this); } break; case "Trash": Trash trash = target.GetComponent <Trash>(); if (trash != null) { trash.Interact(crop, product, hasCan, this); } break; case "Tree": Trees tree = target.GetComponent <Trees>(); if (tree != null) { tree.Interact(crop, hasCan, this); } break; case "ProductionB": ProductionBuilding building = target.GetComponent <ProductionBuilding>(); if (building != null) { if (crop != null) { product = crop.MakeProductFromCrop(); if (product != null) { building.Interact(product, this); } } else if (product != null) { building.Interact(product, this); } else if (crop == null) { building.Interact(null, this); } } break; case "SpawnedItems": SpawnItems items = target.GetComponent <SpawnItems>(); if (items != null && product == null) { items.Interact(crop, hasCan, this); } break; case "Well": Well well = target.GetComponent <Well>(); if (well != null && product == null) { well.Interact(crop, hasCan, this); } break; case "TargetPoint": TargetPoint point = target.GetComponent <TargetPoint>(); if (point != null) { if (crop != null) { product = crop.MakeProductFromCrop(); } if (product != null) { point.Interact(product, this); } } break; } } else if (hasCan) //for placing the can { can.GetComponent <Can>().Interact(crop, hasCan, this); } } }
public void destroyBarricade(Vector3 position) { int indexFromPositionServer; ClientItem[,] crateItems; Point2 region = NetworkRegions.getRegion(position); bool flag = false; int item = -1; Vector3 vector3 = Vector3.zero; if (Network.isServer) { indexFromPositionServer = SpawnBarricades.getIndexFromPositionServer(region, position); if (SpawnBarricades.regions[region.x, region.y].barricades[indexFromPositionServer].id == 16019 || SpawnBarricades.regions[region.x, region.y].barricades[indexFromPositionServer].id == 16025 || SpawnBarricades.regions[region.x, region.y].barricades[indexFromPositionServer].id == 16023) { if (SpawnBarricades.regions[region.x, region.y].barricades[indexFromPositionServer].id != 16019) { string[] strArrays = Packer.unpack(SpawnBarricades.regions[region.x, region.y].barricades[indexFromPositionServer].state, '\u005F'); crateItems = InteractionInterface.getCrateItems(SpawnBarricades.regions[region.x, region.y].barricades[indexFromPositionServer].id, Sneaky.expose(strArrays[2])); } else { crateItems = InteractionInterface.getCrateItems(SpawnBarricades.regions[region.x, region.y].barricades[indexFromPositionServer].id, Sneaky.expose(SpawnBarricades.regions[region.x, region.y].barricades[indexFromPositionServer].state)); } for (int i = 0; i < 2; i++) { for (int j = 0; j < BarricadeStats.getCapacity(SpawnBarricades.regions[region.x, region.y].barricades[indexFromPositionServer].id); j++) { if (!ItemStackable.getStackable(crateItems[i, j].id)) { SpawnItems.drop(crateItems[i, j].id, crateItems[i, j].amount, crateItems[i, j].state, position); } else { for (int k = 0; k < crateItems[i, j].amount; k++) { SpawnItems.drop(crateItems[i, j].id, 1, crateItems[i, j].state, position); } } } } } else if (ExplosiveStats.getDamage(SpawnBarricades.regions[region.x, region.y].barricades[indexFromPositionServer].id) != 0) { flag = true; item = SpawnBarricades.regions[region.x, region.y].barricades[indexFromPositionServer].id; if (SpawnBarricades.regions[region.x, region.y].barricades[indexFromPositionServer].id != 16015) { vector3 = position + Vector3.up; NetworkEffects.askEffect("Effects/grenade", position, Quaternion.Euler(-90f, 0f, 0f), -1f); NetworkSounds.askSoundMax("Sounds/Projectiles/grenade", position, 1f, UnityEngine.Random.Range(0.95f, 1.05f), 4f, 64f); } else { vector3 = position + SpawnBarricades.regions[region.x, region.y].models[indexFromPositionServer].transform.up; NetworkEffects.askEffect("Effects/bomb", position, Quaternion.Euler(-90f, 0f, 0f), -1f); NetworkSounds.askSoundMax("Sounds/Projectiles/bomb", position, 1f, UnityEngine.Random.Range(0.95f, 1.05f), 4f, 64f); } } if (indexFromPositionServer != -1 && indexFromPositionServer < SpawnBarricades.regions[region.x, region.y].barricades.Count) { SpawnBarricades.regions[region.x, region.y].barricades.RemoveAt(indexFromPositionServer); } } indexFromPositionServer = SpawnBarricades.getIndexFromPositionClient(region, position); if (indexFromPositionServer != -1 && indexFromPositionServer < SpawnBarricades.regions[region.x, region.y].models.Count) { UnityEngine.Object.Destroy(SpawnBarricades.regions[region.x, region.y].models[indexFromPositionServer]); SpawnBarricades.regions[region.x, region.y].models.RemoveAt(indexFromPositionServer); } if (flag) { ExplosionTool.explode(vector3, (float)ExplosiveStats.getRange(item), ExplosiveStats.getDamage(item)); } }