IEnumerator ExpandCoroutine() { yield return(new WaitForSeconds(SpawnHelpers.GetInitialExpandDelay())); while (true) { spawnExpandWeapon(); yield return(new WaitForSeconds(expandSpawnDelay)); } }
IEnumerator ExpandCoroutine() { yield return(new WaitForSeconds(SpawnHelpers.GetInitialExpandDelay())); while (true) { spawnExpandWeapon(); yield return(new WaitForSeconds(expandSpawnDelay)); } }