private void OnSpawnGold(SpawnGoldMessage message) { //we've recived a spawn gold message //var transformToSpawnAt = _spawnPositions[Random.Range(0, _spawnPositions.Count)]; var transformToSpawnAt = _spawnPositions[1]; //creating a gold prefab in view at the transformToSpawnAt var newGameObject = Instantiate(_goldPrefab, transformToSpawnAt); //set goldInstance equal to the GoldInstance attached to the new Goldprefab var goldInstance = newGameObject.GetComponent <GoldInstance>(); goldInstance.EntityId = message.EntityId; goldInstance.amount = message.Amount; //adding new instnace of gold to the list of current gold in View _goldInstances.Add(goldInstance); }
public void SpawnGold(int amount) { //Calling on enityService to create a new ID int entityId = _entityService.GetNewEntityId(); //Creating a new piece of GoldData and assigning it an amount and ID GoldData goldData = new GoldData(); goldData.Amount = amount; goldData.EntityId = entityId; //adding this new gold to the List of gold in current Model _gold.Add(goldData); //creating a new spawn gold message and assgining the same amount and ID var message = new SpawnGoldMessage(); message.Amount = amount; //do we need to pass the amount in the message message.EntityId = entityId; //sending out messsage _messageRouter.RaiseMessage(message); }