public static void ResetSpriteSelection(ObjectField pField) { switch (GameObjectEditor.GetCurrentScriptable().mType) { case GameScriptable.ObjectType.SpawnFactory: SpawnFactory aTempObj = (SpawnFactory)GameObjectEditor.GetCurrentScriptable(); if (!string.IsNullOrEmpty(aTempObj.mTextureGUID)) { pField.SetEnabled(false); pField.value = aTempObj.mDisplaySprite; pField.SetEnabled(true); } break; case GameScriptable.ObjectType.StaticObject: StaticObject aTObj = (StaticObject)GameObjectEditor.GetCurrentScriptable(); if (!string.IsNullOrEmpty(aTObj.mTextureGUID)) { pField.SetEnabled(false); pField.value = aTObj.mDisplaySprite; pField.SetEnabled(true); } break; case GameScriptable.ObjectType.Item: Item aTmpObj = (Item)GameObjectEditor.GetCurrentScriptable(); if (!string.IsNullOrEmpty(aTmpObj.mTextureGUID)) { pField.SetEnabled(false); pField.value = aTmpObj.mDisplaySprite; pField.SetEnabled(true); } break; } }
public static void ResetCollectSelection(ObjectField pField) { switch (GameObjectEditor.GetCurrentScriptable().mType) { case GameScriptable.ObjectType.Item: Item aItem = (Item)GameObjectEditor.GetCurrentScriptable(); if (!string.IsNullOrEmpty(aItem.mSoundGUID)) { pField.SetEnabled(false); pField.value = aItem.mItemCollectSound; pField.SetEnabled(true); } break; case GameScriptable.ObjectType.SpawnFactory: SpawnFactory aTem = (SpawnFactory)GameObjectEditor.GetCurrentScriptable(); if (!string.IsNullOrEmpty(aTem.mSoundGUID)) { pField.SetEnabled(false); pField.value = aTem.mSpawnSound; pField.SetEnabled(true); } break; } }
public void SetSpawnFactory(SpawnFactory spawnFactory) { if (spawnFactory == null) { Debug.Log("Spawn factory being set to NULL"); } this._spawnFactory = spawnFactory; }
// Methods public VisualEffect GetEffect() { if (this._effects == null) { this._effects = new SpawnFactory <VisualEffect>(this._prefab, null, 0, true, null); } return(this._effects.HireItem(false)); }
void SelectSpawnFactory(SpawnFactory pSpawnFactory) { mLayerType.value = pSpawnFactory.mRenderLayer; GenHelpers.ResetSpawnEnemySelection(mSpawnEnemy); GenHelpers.ResetSpriteSelection(mFactorySprite); GenHelpers.ResetCollectSelection(mSpawnSound); mEditoryBlock.Bind(new SerializedObject(pSpawnFactory)); }
public static void OnCollectSoundSelection(AudioClip pClip, ObjectField pField) { if (pClip == null) { return; } string[] aAssetFolder = { "Assets/ScriptableObjects/Asset Meta Data" }; if (!AssetDatabase.IsValidFolder(aAssetFolder[0])) { ShowSelectionWarning(); ResetCollectSelection(pField); return; } string[] aAssetGUIDs = AssetDatabase.FindAssets(pClip.name, aAssetFolder); if (aAssetGUIDs.Length > 0) { string aPath = AssetDatabase.GUIDToAssetPath(aAssetGUIDs[0]); if (AssetDatabase.GetMainAssetTypeAtPath(aPath) == typeof(AssetMetaData)) { AssetMetaData aCurrentAssetData = (AssetMetaData)AssetDatabase.LoadAssetAtPath(aPath, typeof(AssetMetaData)); if (aCurrentAssetData.mType == AssetMetaData.AssetType.AudioAsset) { switch (GameObjectEditor.GetCurrentScriptable().mType) { case GameScriptable.ObjectType.Item: Item aTempObj = (Item)GameObjectEditor.GetCurrentScriptable(); aTempObj.mSoundGUID = aCurrentAssetData.mGUID; aTempObj.mItemCollectSound = pClip; break; case GameScriptable.ObjectType.SpawnFactory: SpawnFactory aTmpObj = (SpawnFactory)GameObjectEditor.GetCurrentScriptable(); aTmpObj.mSoundGUID = aCurrentAssetData.mGUID; aTmpObj.mSpawnSound = pClip; break; } } else { ShowSelectionWarning(); ResetCollectSelection(pField); return; } } else { ShowSelectionWarning(); ResetCollectSelection(pField); return; } } else { ShowSelectionWarning(); ResetCollectSelection(pField); return; } }
// Start is called before the first frame update void Start() { DegAngle = MinAngle; firePower = InitFirePower; var obj = GameObject.Find("KoromoManager"); koromoFac = obj.GetComponent <SpawnFactory>(); }
public static void ResetSpawnEnemySelection(ObjectField pField) { SpawnFactory aTem = (SpawnFactory)GameObjectEditor.GetCurrentScriptable(); if (!string.IsNullOrEmpty(aTem.mEnemyGUID)) { pField.SetEnabled(false); pField.value = aTem.mSpawnEnemy; pField.SetEnabled(true); } }
void Awake() { foreach (string spawnName in LevelPatternSaver.spawnObjectsFromStrings.Keys) { Pool pool = new Pool(LevelPatternSaver.spawnObjectsFromStrings[spawnName], poolSize, growing); //poolFromName.Add(spawnName, pool); poolFromName[spawnName] = pool; } instance = this; }
// Start is called before the first frame update void Start() { var anim = GetComponent <Animator>(); anim.SetBool("steamFlag", true); transparent = GetComponent <Transparent>(); var obj = GameObject.Find("SteamManager"); fac = obj.GetComponent <SpawnFactory>(); }
public static void OnSpawnEnemySelection(Enemy pEnemy, ObjectField pField) { if (pEnemy == null) { return; } string[] aAssetFolder = { "Assets/ScriptableObjects/Asset Meta Data" }; if (!AssetDatabase.IsValidFolder(aAssetFolder[0])) { ShowSelectionWarning(); ResetSpawnEnemySelection(pField); return; } string[] aAssetGUIDs = AssetDatabase.FindAssets(pEnemy.name, aAssetFolder); if (aAssetGUIDs.Length > 0) { string aPath = AssetDatabase.GUIDToAssetPath(aAssetGUIDs[0]); if (AssetDatabase.GetMainAssetTypeAtPath(aPath) == typeof(AssetMetaData)) { AssetMetaData aCurrentAssetData = (AssetMetaData)AssetDatabase.LoadAssetAtPath(aPath, typeof(AssetMetaData)); if (aCurrentAssetData.mType == AssetMetaData.AssetType.PrefabAsset) { SpawnFactory aTmpObj = (SpawnFactory)GameObjectEditor.GetCurrentScriptable(); aTmpObj.mEnemyGUID = aCurrentAssetData.mGUID; aTmpObj.mSpawnEnemy = pEnemy; } else { ShowSelectionWarning(); ResetSpawnEnemySelection(pField); return; } } else { ShowSelectionWarning(); ResetSpawnEnemySelection(pField); return; } } else { ShowSelectionWarning(); ResetSpawnEnemySelection(pField); return; } }
static StringBuilder GetSpawnFactoryJson(SpawnFactory pFactory, ref StringBuilder pResources) { StringBuilder aFactoryComponents = new StringBuilder(); GSprite aSprite = new GSprite(pFactory.mDisplaySprite.rect, pFactory.mTextureGUID, pFactory.mDisplaySprite.texture.height, (int)pFactory.mRenderLayer); SaveAssetData(GetAssetFromGUID(pFactory.mTextureGUID, AssetMetaData.AssetType.TextureAsset), ref pResources); aFactoryComponents.Append(aSprite.ToString() + ",\n"); GPolygonCollider aCollider = new GPolygonCollider(pFactory.mIsTrigger); aFactoryComponents.Append(aCollider.ToString() + ",\n"); SFactory aFactory = new SFactory(pFactory.mEnemyGUID, pFactory.mPoolCount, pFactory.mSpawnTime); SaveEnemyPrefab(GetAssetFromGUID(pFactory.mEnemyGUID, AssetMetaData.AssetType.PrefabAsset), ref pResources); aFactoryComponents.Append(aFactory.ToString()); return(aFactoryComponents); }
private void ViveBridge_TriggerUnclicked(object sender, ClickedEventArgs e) { switch (ViveBridge.InteractionMode) { case InteractionMode.ScalePrefabs: case InteractionMode.Manipulation: if (isLocalPlayer) { ReleaseObject(); DisplayBox(ViveBridge.CollidedName, false); } else { RpcReleaseObject(); } break; case InteractionMode.SpawnPrimitives: Vector3 primitivePosition = CalculatePrimitivePosition(ViveManipulator.MinimumPrimitiveDistance, transform.position, transform.forward); primitivePosition.y -= ViveManipulator.PrimitiveScale; if (isLocalPlayer) { if (ViveBridge.IndicatorCount == 8) { return; } var primitive = SpawnFactory.Spawn("Prefabs/Scene1/SphereMarker", primitivePosition, transform.rotation, Vector3.zero); primitiveManager.RegisterPrimitive(primitive); RpcRegisterPosition(primitivePosition); RpcIncreasePointsText(); } else { RpcRegisterPosition(primitivePosition); } break; case InteractionMode.SpawnObjects: if (isLocalPlayer) { PlaceObject(); } break; } }
// Start is called before the first frame update void Start() { saucePanManager = GetComponent <SaucePanManager>("Saucepan_Lid_Icon"); var obj = GameObject.Find("OilFlyManager"); oilFac = obj.GetComponent <SpawnFactory>(); spriteRenderer = GetComponent <SpriteRenderer>(); spriteRenderer.sprite = NormalSprite; scaleFade = new FadeValue(0.01f, OilFlyHitTime, 0.01f, 1.0f); scaleFade.isPlus = true; isHit = false; isProtect = false; }
// Update is called once per frame void Update() { time += Time.deltaTime; Debug.Log("I exist !!"); while (numSpawn < nbSpawns && spawnPattern.spawns[numSpawn].time <= time) { Debug.Log("ENEMYFACTORY!"); //GameObject spawn = GameObject.Instantiate(LevelPatternSaver.spawnObjectsFromStrings[spawnPattern.spawns[numSpawn].spawned]); GameObject spawn = SpawnFactory.Take(spawnPattern.spawns[numSpawn].spawned); spawn.transform.position = new Vector2(spawnPattern.spawns[numSpawn].x, spawnPattern.spawns[numSpawn].y); spawn.SetActive(true); numSpawn++; IncreaseSpeed(1.01f); } if (!bossSpawned && numSpawn >= nbSpawns) { Invoke("SpawnBoss", 10); bossSpawned = true; IncreaseSpeed(2); } }
// Start is called before the first frame update void Start() { state.FoldALLBit(); state.AddBit(State.Normal); face = CharaFaceState.Normal; //このオブジェクトのSprteRender取得 spriteRenderer = gameObject.GetComponent <SpriteRenderer>(); var obj = GameObject.Find("Themometer_main"); themoCtrl = obj.GetComponent <ThemometerController>(); obj = GameObject.Find("ThemoRangeGauge"); themoMan = obj.GetComponent <ThemoManager>(); obj = GameObject.Find("CustomerManager"); customerFac = obj.GetComponent <SpawnFactory>(); animator = GetComponent <Animator>(); animator.SetBool("Grab", false); animator.SetBool("Walk", false); //揚げ時間 friedTimer = new Timer(BurnFriedTime); friedTimer.Start(); //リアクション reactionState = ReactionState.None; reactionTimer = new Timer(6); reactionDisp = new Vector3(0.5f, 0.5f, PosZ - 0.01f);; reactionTimer.EnabledLoop(); reactionTimer.Start(); GameDirector.totalCustomerNum++; }
/// <summary> /// Initializes a new instance of the <see cref="LevelScript"/> class by reading and XML file representing the level. /// </summary> /// <param name="filename">Filename.</param> public LevelScript(string filename) { spawns = new Stack <List <Spawn> >(); TextAsset file = (TextAsset)Resources.Load("Level Scripts/" + filename, typeof(TextAsset)); XElement level = XElement.Parse(file.text); this.level = int.Parse(level.Attribute("level").Value); var objects = from obj in level.Descendants("Object") let distance = float.Parse(obj.Element("Distance").Value) orderby distance descending group obj by distance into grp select SpawnFactory.Create(grp); foreach (var batch in objects) { spawns.Push(batch); } backup = new Stack <List <Spawn> >(spawns); }
public static void OnSpriteSelection(Sprite pSelectedSprite, ObjectField pField) { if (pSelectedSprite == null) { return; } string[] aAssetFolder = { "Assets/ScriptableObjects/Asset Meta Data" }; if (!AssetDatabase.IsValidFolder(aAssetFolder[0])) { ShowSelectionWarning(); ResetSpriteSelection(pField); return; } string[] aAssetGUIDs = AssetDatabase.FindAssets(pSelectedSprite.texture.name, aAssetFolder); if (aAssetGUIDs.Length > 0) { string aPath = AssetDatabase.GUIDToAssetPath(aAssetGUIDs[0]); if (AssetDatabase.GetMainAssetTypeAtPath(aPath) == typeof(AssetMetaData)) { AssetMetaData aCurrentAssetData = (AssetMetaData)AssetDatabase.LoadAssetAtPath(aPath, typeof(AssetMetaData)); if (aCurrentAssetData.mType == AssetMetaData.AssetType.TextureAsset) { switch (GameObjectEditor.GetCurrentScriptable().mType) { case GameScriptable.ObjectType.SpawnFactory: SpawnFactory aTempObj = (SpawnFactory)GameObjectEditor.GetCurrentScriptable(); aTempObj.mTextureGUID = aCurrentAssetData.mGUID; aTempObj.mDisplaySprite = pSelectedSprite; break; case GameScriptable.ObjectType.StaticObject: StaticObject aTObj = (StaticObject)GameObjectEditor.GetCurrentScriptable(); aTObj.mTextureGUID = aCurrentAssetData.mGUID; aTObj.mDisplaySprite = pSelectedSprite; break; case GameScriptable.ObjectType.Item: Item aTmpObj = (Item)GameObjectEditor.GetCurrentScriptable(); aTmpObj.mTextureGUID = aCurrentAssetData.mGUID; aTmpObj.mDisplaySprite = pSelectedSprite; break; default: ShowSelectionWarning(); ResetSpriteSelection(pField); break; } } else { ShowSelectionWarning(); ResetSpriteSelection(pField); return; } } else { ShowSelectionWarning(); ResetSpriteSelection(pField); return; } } else { ShowSelectionWarning(); ResetSpriteSelection(pField); return; } }
public void Hire(SpawnFactory spawnFactory) { this.SetSpawnFactory(spawnFactory); this.OnHire(); this._isHired = true; }
// Start is called before the first frame update void Start() { oilFac = GetComponent <SpawnFactory>(); }
public void OnEnable() { setupWindow(); // Data dataRoot.Add(new Label("Choose a SpawnFactory:")); objectData = new ObjectField(); objectData.objectType = typeof(SpawnFactory); dataRoot.Add(objectData); objectData.RegisterCallback <ChangeEvent <Object> >((evt) => { var change = (evt.target as ObjectField).value; spawnFactory = change as SpawnFactory; UpdateBinding(); }); dataRoot.Add(new Spacer(30)); dataRoot.Add(new Label("Name:")); nameTextField = new TextField(); nameTextField.bindingPath = "objectName"; dataRoot.Add(nameTextField); addSlider(ref dataRoot, 20, 100, "Health: ", "health"); addSlider(ref dataRoot, 1, 100, "TimeInterval (s): ", "timeInterval"); dataRoot.Add(new Spacer(30)); dataRoot.Add(new Label("Enemy:")); var enemyData = new ObjectField(); enemyData.objectType = typeof(Enemy); enemyData.bindingPath = "enemy"; dataRoot.Add(enemyData); dataRoot.Add(new Spacer(30)); dataRoot.Add(new Label("Drop Item:")); var itemData = new ObjectField(); itemData.objectType = typeof(Item); itemData.bindingPath = "dropItem"; dataRoot.Add(itemData); // sprites Button newData = new Button(() => { SpawnFactory newSpawnFactory = CreateInstance <SpawnFactory>(); newSpawnFactory.objectName = "SpawnFactory"; var path = "Assets/Resources/Gauntlet/Prefabs/SpawnFactories"; AssetDatabase.CreateAsset(newSpawnFactory, AssetDatabase.GenerateUniqueAssetPath(path + "/SpawnFactory-00.asset")); AssetDatabase.SaveAssets(); AssetDatabase.Refresh(); objectData.value = newSpawnFactory; UpdateBinding(); }); newData.text = "New"; spriteRoot.Add(newData); spriteRoot.Add(new Spacer(30)); spriteRoot.Add(new Label("SpawnFactory Sprite:")); objectTileSprite = new ObjectField(); objectTileSprite.objectType = typeof(Sprite); objectTileSprite.bindingPath = "mainSprite"; spriteRoot.Add(objectTileSprite); objectTileSpriteImage = new Image() { style = { width = 100, height = 100, borderLeftWidth = 2, borderRightWidth = 2, borderTopWidth = 2, borderBottomWidth = 2, marginTop = 10, marginBottom = 20, marginLeft = 10, borderColor = Color.gray }, scaleMode = ScaleMode.ScaleToFit }; objectTileSprite.RegisterCallback <ChangeEvent <Object> >((evt) => { var change = (evt.target as ObjectField).value; if (change) { var sprite = change as Sprite; GauntletLevelEditor.rebindImageTexture(ref objectTileSpriteImage, sprite); } else { objectTileSpriteImage.image = null; } if (objectData.value) { (objectData.value as SpawnFactory).mainSprite = change as Sprite; } Repaint(); parentWindow.rebindPrefabListView(); }); spriteRoot.Add(objectTileSpriteImage); }
// Start is called before the first frame update void Start() { var obj = GameObject.Find("KoromoManager"); koromoFac = obj.GetComponent <SpawnFactory>(); }
bool IsSpawnFactoryValid(SpawnFactory pFactory) { return(!string.IsNullOrEmpty(pFactory.mName) && pFactory.mColliderType == GameScriptable.ColliderType.Box && !pFactory.mIsTrigger && pFactory.mRenderLayer == Level.LayerTypes.StaticObjects && pFactory.mDisplaySprite != null && !string.IsNullOrEmpty(pFactory.mEnemyGUID) && pFactory.mSpawnEnemy != null); }
public static void NewGame() { Console.Clear(); turn = 0; int playerCount = ValidateChoice("Players: ", 2, 4); teamCount = 0; int playersPerTeam = 0; switch (playerCount) { case 2: case 4: teamCount = 2; break; case 3: teamCount = 3; break; } playersPerTeam = playerCount / teamCount; Dictionary <int, List <IPlayer> > teams = new Dictionary <int, List <IPlayer> >(); for (byte teamIndex = 0; teamIndex < teamCount; teamIndex++) { teams.Add(teamIndex, new List <IPlayer>()); for (byte i = 0; i < playersPerTeam; i++) { try { ConsoleLogger.Print($"Enter Team {teamIndex + 1} Player {i + 1}'s name: "); teams[teamIndex].Add(PlayerFactory.CreateNewPlayer(Console.ReadLine(), i, teams[teamIndex])); } catch (Exception ex) { ConsoleLogger.Print(ex.Message); i--; } } } IList <IPlayer> playersInGame = new List <IPlayer>(); for (byte playerIndex = 0; playerIndex < playersPerTeam; playerIndex++) { for (byte teamInd = 0; teamInd < teamCount; teamInd++) { playersInGame.Add(teams[teamInd][playerIndex]); } } FileLogger.Log("-------------------"); inGame = true; ConsoleLogger.Print("", 1000); while (inGame) { turn++; foreach (var player in playersInGame) { if (!inGame) { break; } if (!player.IsAlive) { continue; } FileLogger.Log($"{player.Name}'s turn: {player.Souls} souls"); bool stillPlayerTurn = true; while (stillPlayerTurn) { ICommand command; bool commandIsValid; do { command = Command.ReadCommand(); commandIsValid = command.IsValid(playersInGame, player); if (!commandIsValid) { ConsoleLogger.Print($"Invalid command: {command.InvalidReason}. Try again! "); } } while (!commandIsValid); switch (command.Name) { case "help": ConsoleLogger.PrintTextFile(false, "help"); break; case "skip": FileLogger.Log($" -- Player {player.Name} skipped their turn"); stillPlayerTurn = false; break; case "surrender": player.Team.Remove(player); player.Surrender(); stillPlayerTurn = false; inGame = teams.Keys.Where(team => teams[team].Count > 0).Count() > 1; break; case "attack": string opponentName = command.Parameters[0]; string opponentMonsterType = command.Parameters[1]; string opponentMonsterID = command.Parameters[2]; string myMonsterType = command.Parameters[3]; string myMonsterID = command.Parameters[4]; //STILL NOT IMPLEMENTED throw new NotImplementedException(); case "summon": string monsterType = command.Parameters[0]; string monsterName = command.Parameters[1]; int soulOffering = int.Parse(command.Parameters[2]); stillPlayerTurn = false; switch (monsterType) { case "junior": player.Summon(SpawnFactory.CreateJuniorSpawn(monsterName, soulOffering)); break; case "regular": player.Summon(SpawnFactory.CreateRegularSpawn(monsterName, soulOffering)); break; case "senior": if (turn < 15) { FileLogger.Log($"Player {player.Name} is trying to summon a Senior. You cannot summon a Senior Spawn before the 15th turn!"); stillPlayerTurn = true; break; } player.Summon(SpawnFactory.CreateSeniorSpawn(monsterName, soulOffering)); break; } break; case "inventory": int teamID = int.Parse(command.Parameters[0]) - 1; int playerID = int.Parse(command.Parameters[1]); if (teams[teamID][playerID].IsAlive) { teams[teamID][playerID].ListInventory(); } else { ConsoleLogger.Print($"Player {teams[teamID][playerID].Name} is not alive!"); } break; default: break; } } } } FileLogger.ConfirmWriteLog(); }
// Start is called before the first frame update void Start() { koromoFac = this.GetComponent <SpawnFactory>(); }