private void Start() { gameManager = GetComponent <GameManager>(); //GenerateNewLevel(); // on run this in start if testing. gameLogic = GetComponent <GameLogic>(); spawnEnemiesHelper = GetComponent <SpawnEnemiesHelper>(); }
private void Start() { gameManger = GetComponent <GameManager>(); spawnEnemiesHelper = GetComponent <SpawnEnemiesHelper>(); leftPortal = gameManger.leftPortal; middlePortal = gameManger.middlePortal; rightPortal = gameManger.rightPortal; }
// Start is called before the first frame update void Start() { gameManager = GameObject.Find("GameManager").GetComponent <GameManager>(); spawnEnemiesHelper = GameObject.Find("GameManager").GetComponent <SpawnEnemiesHelper>(); rightMeshRenderer = transform.Find("Right-Side").GetComponent <MeshRenderer>(); rightBoxCollider = transform.Find("Right-Side").GetComponent <BoxCollider>(); leftMeshRenderer = transform.Find("Left-Side").GetComponent <MeshRenderer>(); leftBoxCollider = transform.Find("Left-Side").GetComponent <BoxCollider>(); rightSectionPlatform = transform.Find("Right-Side").gameObject; leftSectionPlatform = transform.Find("Left-Side").gameObject; DOTween.Init(); pulseTime = 0; }
// Start is called before the first frame update void Awake() { // Set up level stuff. //Enemy spawn Level = GameObject.Find("Level"); EnemyRightSpawn = Level.transform.Find("Platforms").transform.Find("Right").transform.Find("EnemySpawn"); EnemyMiddleSpawn = Level.transform.Find("Platforms").transform.Find("Middle").transform.Find("EnemySpawn"); EnemyLeftSpawn = Level.transform.Find("Platforms").transform.Find("Left").transform.Find("EnemySpawn"); //Player move positions PlayerPosRight = Level.transform.Find("Platforms").transform.Find("Right").transform.Find("PlayerPosition"); PlayerPosMiddle = Level.transform.Find("Platforms").transform.Find("Middle").transform.Find("PlayerPosition"); PlayerPosLeft = Level.transform.Find("Platforms").transform.Find("Left").transform.Find("PlayerPosition"); //Setup Player player = GameObject.Find("Player").GetComponent <Player>(); // get player positions. player.RightPosition = PlayerPosRight; player.MiddlePosition = PlayerPosMiddle; player.LeftPosition = PlayerPosLeft; //assign current level platforms rightPlatform = Level.transform.Find("Platforms").transform.Find("Right").transform.Find("RightPlatform").GetComponent <Platform>(); leftPlatform = Level.transform.Find("Platforms").transform.Find("Left").transform.Find("LeftPlatform").GetComponent <Platform>(); middlePlatform = Level.transform.Find("Platforms").transform.Find("Middle").transform.Find("MiddlePlatform").GetComponent <Platform>(); //Get Portals leftPortal = Level.transform.Find("Platforms").transform.Find("Left").transform.Find("Portal").GetComponent <Portal>(); middlePortal = Level.transform.Find("Platforms").transform.Find("Middle").transform.Find("Portal").GetComponent <Portal>(); rightPortal = Level.transform.Find("Platforms").transform.Find("Right").transform.Find("Portal").GetComponent <Portal>(); // get Level Generation script levelGeneration = GetComponent <LevelGeneration>(); //Get slam detection from player gameobject slamDetection = GameObject.Find("Player").GetComponent <SlamDetection>(); spawnEnemiesHelper = GetComponent <SpawnEnemiesHelper>(); spawnEnemiesHelper.pauseEnemySpawning = true; mobileController = GameObject.Find("MobileController").GetComponent <MobileController>(); }
private void Start() { spawnEnemiesHelper = GetComponent <SpawnEnemiesHelper>(); gameManager = GetComponent <GameManager>(); levelGeneration = GetComponent <LevelGeneration>(); }
private void Start() { spawnEnemiesHelper = GameObject.Find("GameManager").GetComponent <SpawnEnemiesHelper>(); levelGeneration = GameObject.Find("GameManager").GetComponent <LevelGeneration>(); gameLogic = GameObject.Find("GameManager").GetComponent <GameLogic>(); }