private void Evt_BroochChestSpawnServer(SpawnCard.SpawnResult spawnres) { if (!safeMode && spawnres.success) { spawnres.spawnedInstance.GetComponent <CaptainsBroochDroppod>().ServerLaunch(); } }
internal void onCardSpawned(SpawnCard.SpawnResult result) { if (result.success) { CharacterMaster component = result.spawnedInstance.GetComponent <CharacterMaster>(); GameObject bodyObject = component.GetBodyObject(); if (director.combatSquad) { director.combatSquad.AddMember(component); } if (director.spawnEffectPrefab && NetworkServer.active) { Vector3 origin = result.position; CharacterBody component3 = bodyObject.GetComponent <CharacterBody>(); if (component3) { origin = component3.corePosition; } EffectManager.SpawnEffect(director.spawnEffectPrefab, new EffectData { origin = origin }, true); } CombatDirector.OnSpawnedServer onSpawnedServer = director.onSpawnedServer; if (onSpawnedServer == null) { return; } onSpawnedServer.Invoke(result.spawnedInstance); } }
// no longer uses a hook and just activates whenever something spawns. public static void itemAdder(SpawnCard.SpawnResult spawnResult) { CharacterMaster enemy = spawnResult.spawnedInstance ? spawnResult.spawnedInstance.GetComponent <CharacterMaster>() : null; int stageClearCount = Run.instance.stageClearCount + 1; if (EnemiesWithItems.StageReq.Value == 6 && SceneManager.GetActiveScene().name == "moon" && Run.instance.loopClearCount == 0) { return; } if (stageClearCount >= EnemiesWithItems.StageReq.Value && enemy != null && enemy.teamIndex == TeamIndex.Monster) { // Fix living player count for using it with multitudes. CharacterMaster player = PlayerCharacterMasterController.instances[rand.Next(0, Run.instance.livingPlayerCount)].master; EnemiesWithItems.checkConfig(enemy.inventory, player); } }