Esempio n. 1
0
    IEnumerator Death()
    {
        GameObject temp = gameObject;

        spawning.SetPosition(ref temp, false);
        Start();
        yield return(null);
    }
Esempio n. 2
0
    // Update is called once per frame
    public IEnumerator Seek()
    {
        swarmAnim.PlayQueued("Walk");
        StartCoroutine(RandomDelaySoundLoop(swarmSoundRandomValMin, swarmSoundRandomValMax));
        while (isActive)
        {
            Move(swarmSpeed);
            if (Vector3.Distance(transform.position, target.position) < SWARM_ATTACK_RANGE)
            {
                Attack(1);
            }
            yield return(new WaitForFixedUpdate());
        }

        swarmAnim.Stop();
        swarmAnim.PlayQueued("Splay");
        rigidbody.AddTorque(50f, 0, 0, ForceMode.VelocityChange);
        yield return(new WaitForSeconds(timeBeforeRespawn));

        GameObject temp = gameObject;

        swarmSpawner.SetPosition(ref temp, true);
    }