protected override void Prepare(JoobContext ctx, Root root) { _layer = new SpatialLayer { Name = _layerName }; root.OtherSpatialLayers.Add(_layer); }
public DenseLayerVisualizer(SpatialLayer spatialLayer, TreeLayer combinationLayer, DenseLayer denseLayer, string[] actionIndex) { _actionIndex = actionIndex; _spatialLayer = spatialLayer; _combinationLayer = combinationLayer; _denseLayer = denseLayer; _spatialVisuals = GameObject.Instantiate(Resources.Load <GameObject>("DenseLayerVisualizer")); _outputVisuals = GameObject.Instantiate(Resources.Load <GameObject>("OutputLayerVisualizer")); }
public ConvLayerVisualizer(SpatialLayer layer) { _layer = layer; }