Esempio n. 1
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    public static Vector3 GetGridLocalMin(SpatialGrid grids, SpatialGridIndex index)
    {
        Vector3 localMin = new Vector3(0, 0, 0);

        localMin.x = grids.min.x + grids.w * index.x;
        localMin.y = grids.min.y + grids.h * index.y;
        localMin.z = grids.min.z + grids.d * index.z;
        return(localMin);
    }
Esempio n. 2
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    public static Vector3 GetGridLocalMax(SpatialGrid grids, SpatialGridIndex index)
    {
        Vector3 localMax = new Vector3(0, 0, 0);

        localMax.x = grids.min.x + grids.w * (index.x + 1);
        localMax.y = grids.min.y + grids.h * (index.y + 1);
        localMax.z = grids.min.z + grids.d * (index.z + 1);
        return(localMax);
    }
Esempio n. 3
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 public static void GetDeltaToBoundary(SpatialGridIndex entryGridIndex, SpatialGrid grids, Ray entryToBoundaryRay, GridStep steps, ref RayHit rayHitX, ref RayHit rayHitY, ref RayHit rayHitZ)
 {
     InnerDistanceToBoundary(
         entryToBoundaryRay,
         steps,
         GetGridLocalMin(grids, entryGridIndex),
         GetGridLocalMax(grids, entryGridIndex),
         ref rayHitX,
         ref rayHitY,
         ref rayHitZ);
 }
    public static RayHit LocalGridTrace(Ray ray, SpatialGridIndex index, List <int> geomGridList, List <RTTriangle_t> triangles, SpatialGrid grids, int excludeGeometry)
    {
        RayHit bestHit    = RayHit.CreateRayHit();
        RayHit currentHit = RayHit.CreateRayHit();

        int start = 0;
        int count = 0;

        GetNumberOfGeometryInGrid(index, geomGridList, grids.dimension, out start, out count);

        if (count == 0)
        {
            return(bestHit);
        }

        Vector3 localMin = SpatialGridCompute.GetGridLocalMin(grids, index);
        Vector3 localMax = SpatialGridCompute.GetGridLocalMax(grids, index);

        for (int t = 0; t < count; t++)
        {
            if (triangles[start + t].id == excludeGeometry)
            {
                continue;
            }
            RTTriangle.IntersectTriangle(ray, ref currentHit, triangles[start + t]);

            if (!(localMin.x <= currentHit.hitPoint.x && currentHit.hitPoint.x <= localMax.x))
            {
                currentHit = bestHit;   // Reset currentHit
                continue;
            }

            if (!(localMin.y <= currentHit.hitPoint.y && currentHit.hitPoint.y <= localMax.y))
            {
                currentHit = bestHit;   // Reset currentHit
                continue;
            }

            if (!(localMin.z <= currentHit.hitPoint.z && currentHit.hitPoint.z <= localMax.z))
            {
                currentHit = bestHit;   // Reset currentHit
                continue;
            }

            bestHit = currentHit;
        }

        return(bestHit);
    }
    public static void GetNumberOfGeometryInGrid(SpatialGridIndex index, List <int> geomGridList, int dimension,
                                                 out int start, out int count)
    {
        int i = index.z + index.y * dimension + index.x * dimension * dimension;

        try
        {
            start = geomGridList[i];
            count = geomGridList[i + 1] - geomGridList[i]; // The index is offset by 1 due to leading zero field
        }
        catch (ArgumentException e)
        {
            Debug.LogError($"ArgOut i = {i} x = {index.x} y = {index.y} z = {index.z} d = {dimension}");
            start = 0;
            count = 0;
        }
    }
Esempio n. 6
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    public CubeController GetGridAtIndex(SpatialGridIndex index)
    {
        if (index.x < 0 || index.x >= _cubes.GetLength(0))
        {
            return(null);
        }

        if (index.y < 0 || index.y >= _cubes.GetLength(1))
        {
            return(null);
        }

        if (index.z < 0 || index.z >= _cubes.GetLength(2))
        {
            return(null);
        }

        return(_cubes[index.x, index.y, index.z]);
    }
Esempio n. 7
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    public static void DistanceBetweenBoundary(Ray ray, GridStep steps, SpatialGridIndex entryGridIndex, SpatialGrid grids, Vector3 firstHitX, Vector3 firstHitY, Vector3 firstHitZ, ref RayHit rayHitX, ref RayHit rayHitY, ref RayHit rayHitZ)
    {
        Vector3 min = GetGridLocalMin(grids, entryGridIndex);
        Vector3 max = GetGridLocalMax(grids, entryGridIndex);

        Ray rX = SpatialGridTrace.CreateRay(firstHitX, ray.direction);
        Ray rY = SpatialGridTrace.CreateRay(firstHitY, ray.direction);
        Ray rZ = SpatialGridTrace.CreateRay(firstHitZ, ray.direction);

        if (steps.x >= 0)
        {
            rayHitX = RayPlaneIntersectionCompute.RayPlaneIntersection(rX, GridNormalLeft, max + GridNormalRight);
        }
        else
        {
            rayHitX = RayPlaneIntersectionCompute.RayPlaneIntersection(rX, GridNormalRight, min + GridNormalLeft);
        }

        if (steps.y >= 0)
        {
            rayHitY = RayPlaneIntersectionCompute.RayPlaneIntersection(rY, GridNormalDown, max + GridNormalUp);
        }
        else
        {
            rayHitY = RayPlaneIntersectionCompute.RayPlaneIntersection(rY, GridNormalUp, min + GridNormalDown);
        }

        if (steps.z >= 0)
        {
            rayHitZ = RayPlaneIntersectionCompute.RayPlaneIntersection(rZ, GridNormalBack, max + GridNormalForward);
        }
        else
        {
            rayHitZ = RayPlaneIntersectionCompute.RayPlaneIntersection(rZ, GridNormalForward, min + GridNormalBack);
        }
    }
Esempio n. 8
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 public static bool IsGridIndexOutsideGrid(SpatialGrid grid, SpatialGridIndex index)
 {
     return((index.x >= grid.dimension || index.x < 0) ||
            (index.y >= grid.dimension || index.y < 0) ||
            (index.z >= grid.dimension || index.z < 0));
 }
    public static RayHit Trace(Ray cameraRay, SpatialGrid spatialGrid, List <int> geometryIndexList,
                               List <RTTriangle_t> geometryList, int exclude)
    {
        RayHit bestHit = RayHit.CreateRayHit();

        float t0 = float.NegativeInfinity;
        float t1 = float.PositiveInfinity;

        if (RayBoxIntersectionCompute.RayBoxIntersection(cameraRay, spatialGrid.min, spatialGrid.max, ref t0, ref t1))
        {
            Vector3 entry = cameraRay.GetPoint(t1);

            GridStep step = DetermineGridStep(cameraRay);

            Ray entryToBoundaryRay          = CreateRay(entry, cameraRay.direction);
            SpatialGridIndex entryGridIndex = SpatialGridCompute.GetGridIndexAtPoint(spatialGrid, entry);

            RayHit deltaX = new RayHit();
            RayHit deltaY = new RayHit();
            RayHit deltaZ = new RayHit();
            SpatialGridCompute.GetDeltaToBoundary(
                entryGridIndex,
                spatialGrid,
                entryToBoundaryRay,
                step,
                ref deltaX,
                ref deltaY,
                ref deltaZ);

            RayHit distToNextX = new RayHit();
            RayHit distToNextY = new RayHit();
            RayHit distToNextZ = new RayHit();
            SpatialGridCompute.DistanceBetweenBoundary(
                cameraRay,
                step,
                entryGridIndex,
                spatialGrid,
                deltaX.hitPoint,
                deltaY.hitPoint,
                deltaZ.hitPoint,
                ref distToNextX,
                ref distToNextY,
                ref distToNextZ
                );

            float tx = deltaX.distance;
            float ty = deltaY.distance;
            float tz = deltaZ.distance;

            SpatialGridIndex current = entryGridIndex;

            #region Debug
            CubeController currentGridController = CubeGlobalData.Instance.GetGridAtIndex(current);
            JoeRayCaster.voxelsHitList.Clear();
            JoeRayCaster.voxelsHitList.Add(currentGridController);
            #endregion    //Debug

            bool hasHit  = false;
            bool outside = false;

            do
            {
                bestHit = LocalGridTrace(
                    cameraRay,
                    current,
                    geometryIndexList,
                    geometryList,
                    spatialGrid,
                    -1);

                if (tx < ty)
                {
                    if (tx < tz)
                    {
                        // Move On X
                        current.x = current.x + step.x;
                        tx       += distToNextX.distance;
                    }
                    else
                    {
                        // Move On Z
                        current.z = current.z + step.z;
                        tz       += distToNextZ.distance;
                    }
                }
                else
                {
                    if (ty < tz)
                    {
                        // Move On Y
                        current.y = current.y + step.y;
                        ty       += distToNextY.distance;
                    }
                    else
                    {
                        // Move On Z
                        current.z = current.z + step.z;
                        tz       += distToNextZ.distance;
                    }
                }

                #region Debug
                currentGridController = CubeGlobalData.Instance.GetGridAtIndex(current);
                if (currentGridController != null)
                {
                    JoeRayCaster.voxelsHitList.Add(currentGridController);
                }
                #endregion

                hasHit  = (bestHit.distance < float.PositiveInfinity);
                outside = SpatialGridCompute.IsGridIndexOutsideGrid(spatialGrid, current);
            }while(!hasHit && !outside);
        }
        else
        {
            JoeRayCaster.voxelsHitList.Clear();
        }

        return(bestHit);
    }