static int _CreateSparseTexture(IntPtr L) { int count = LuaDLL.lua_gettop(L); if (count == 4) { int arg0 = (int)LuaScriptMgr.GetNumber(L, 1); int arg1 = (int)LuaScriptMgr.GetNumber(L, 2); TextureFormat arg2 = LuaScriptMgr.GetNetObject <TextureFormat>(L, 3); int arg3 = (int)LuaScriptMgr.GetNumber(L, 4); SparseTexture obj = new SparseTexture(arg0, arg1, arg2, arg3); LuaScriptMgr.Push(L, obj); return(1); } else if (count == 5) { int arg0 = (int)LuaScriptMgr.GetNumber(L, 1); int arg1 = (int)LuaScriptMgr.GetNumber(L, 2); TextureFormat arg2 = LuaScriptMgr.GetNetObject <TextureFormat>(L, 3); int arg3 = (int)LuaScriptMgr.GetNumber(L, 4); bool arg4 = LuaScriptMgr.GetBoolean(L, 5); SparseTexture obj = new SparseTexture(arg0, arg1, arg2, arg3, arg4); LuaScriptMgr.Push(L, obj); return(1); } else { LuaDLL.luaL_error(L, "invalid arguments to method: SparseTexture.New"); } return(0); }
public static int UpdateTileRaw(IntPtr l) { int result; try { SparseTexture sparseTexture = (SparseTexture)LuaObject.checkSelf(l); int tileX; LuaObject.checkType(l, 2, out tileX); int tileY; LuaObject.checkType(l, 3, out tileY); int miplevel; LuaObject.checkType(l, 4, out miplevel); byte[] data; LuaObject.checkArray <byte>(l, 5, out data); sparseTexture.UpdateTileRaw(tileX, tileY, miplevel, data); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
static int UnloadTile(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 4); SparseTexture obj = LuaScriptMgr.GetNetObject <SparseTexture>(L, 1); int arg0 = (int)LuaScriptMgr.GetNumber(L, 2); int arg1 = (int)LuaScriptMgr.GetNumber(L, 3); int arg2 = (int)LuaScriptMgr.GetNumber(L, 4); obj.UnloadTile(arg0, arg1, arg2); return(0); }
static int UpdateTileRaw(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 5); SparseTexture obj = LuaScriptMgr.GetNetObject <SparseTexture>(L, 1); int arg0 = (int)LuaScriptMgr.GetNumber(L, 2); int arg1 = (int)LuaScriptMgr.GetNumber(L, 3); int arg2 = (int)LuaScriptMgr.GetNumber(L, 4); byte[] objs3 = LuaScriptMgr.GetArrayNumber <byte>(L, 5); obj.UpdateTileRaw(arg0, arg1, arg2, objs3); return(0); }
public static int constructor(IntPtr l) { int result; try { int num = LuaDLL.lua_gettop(l); if (num == 5) { int width; LuaObject.checkType(l, 2, out width); int height; LuaObject.checkType(l, 3, out height); TextureFormat format; LuaObject.checkEnum <TextureFormat>(l, 4, out format); int mipCount; LuaObject.checkType(l, 5, out mipCount); SparseTexture o = new SparseTexture(width, height, format, mipCount); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } else if (num == 6) { int width2; LuaObject.checkType(l, 2, out width2); int height2; LuaObject.checkType(l, 3, out height2); TextureFormat format2; LuaObject.checkEnum <TextureFormat>(l, 4, out format2); int mipCount2; LuaObject.checkType(l, 5, out mipCount2); bool linear; LuaObject.checkType(l, 6, out linear); SparseTexture o = new SparseTexture(width2, height2, format2, mipCount2, linear); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } else { result = LuaObject.error(l, "New object failed."); } } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int get_isCreated(IntPtr l) { int result; try { SparseTexture sparseTexture = (SparseTexture)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, sparseTexture.isCreated); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public SVO(int resolution) { // The number of voxels along one edge pixelsWide = 4 * (int)Math.Pow(2, resolution); sparseTexture = new SparseTexture(pixelsWide, pixelsWide, TextureFormat.R16, 0); tileSize = sparseTexture.tileWidth * sparseTexture.tileHeight; tilesWide = pixelsWide / sparseTexture.tileWidth; tilesHigh = pixelsWide / sparseTexture.tileHeight; brickSideLength = (int)Math.Floor(Math.Pow(tilesWide * tilesHigh, 1.0f / 3.0f)); bricksWide = (pixelsWide / brickSideLength) / 4; }
static int get_tileHeight(IntPtr L) { object o = LuaScriptMgr.GetLuaObject(L, 1); if (o == null) { LuaTypes types = LuaDLL.lua_type(L, 1); if (types == LuaTypes.LUA_TTABLE) { LuaDLL.luaL_error(L, "unknown member name tileHeight"); } else { LuaDLL.luaL_error(L, "attempt to index tileHeight on a nil value"); } } SparseTexture obj = (SparseTexture)o; LuaScriptMgr.Push(L, obj.tileHeight); return(1); }
public static int UnloadTile(IntPtr l) { int result; try { SparseTexture sparseTexture = (SparseTexture)LuaObject.checkSelf(l); int tileX; LuaObject.checkType(l, 2, out tileX); int tileY; LuaObject.checkType(l, 3, out tileY); int miplevel; LuaObject.checkType(l, 4, out miplevel); sparseTexture.UnloadTile(tileX, tileY, miplevel); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }