void Start() { //界面控制 panel = GameObject.Find("/Canvas/Panel"); panel.transform.Find("ButtonClose").GetComponent <Button>().onClick.AddListener(() => { HiddenPanel(); }); info = panel.transform.Find("Text").GetComponent <Text>(); svContent = panel.transform.Find("Scroll View/Viewport/Content"); inputField = panel.transform.Find("InputField").GetComponent <InputField>(); dropdown = panel.transform.Find("Dropdown").GetComponent <Dropdown>(); btnAdd = panel.transform.Find("ButtonAdd").GetComponent <Button>(); btnAdd.onClick.AddListener(AddKeyPoint); btnAdd.interactable = false; btnDelete = panel.transform.Find("ButtonDelete").GetComponent <Button>(); btnDelete.onClick.AddListener(DeleteKeyPoint); btnDelete.interactable = false; panel.transform.Find("ButtonSave").GetComponent <Button>().onClick.AddListener(SaveKeyPoints); gameController = FindObjectOfType <GameController>(); session = FindObjectOfType <ARSession>(); mapWorker = FindObjectOfType <SparseSpatialMapWorkerFrameFilter>(); map = FindObjectOfType <SparseSpatialMapController>(); LoadKeyPoints(); HiddenPanel(); LoadMap(); }
private void Awake() { session = FindObjectOfType <ARSession>(); mapWorker = FindObjectOfType <SparseSpatialMapWorkerFrameFilter>(); videoCamera = session.GetComponentInChildren <VideoCameraDevice>(); #if UNITY_EDITOR GameObject.Find("EasyAR_SparseSpatialMapWorker").SetActive(false); #endif PropDragger.CreateObject += (gameObj) => { if (gameObj) { gameObj.transform.parent = mapData.Controller.transform; mapData.Props.Add(gameObj); } }; PropDragger.DeleteObject += (gameObj) => { if (gameObj) { mapData.Props.Remove(gameObj); } }; }
private void Awake() { vioCamera = Session.GetComponentInChildren <VIOCameraDeviceUnion>(); sparse = Session.GetComponentInChildren <SparseSpatialMapWorkerFrameFilter>(); dense = Session.GetComponentInChildren <DenseSpatialMapBuilderFrameFilter>(); TouchControl.TurnOn(TouchControl.gameObject.transform, Camera.main, false, false, true, false); }
private void Awake() { vioCamera = Session.GetComponentInChildren <VIOCameraDeviceUnion>(); sparse = Session.GetComponentInChildren <SparseSpatialMapWorkerFrameFilter>(); TouchControl.TurnOn(TouchControl.gameObject.transform, Camera.main, false, false, true, false); ImageTarget.TargetFound += () => { found = true; }; ImageTarget.TargetLost += () => { found = false; }; }
private void Awake() { #if UNITY_EDITOR GameObject.FindObjectOfType <VIOCameraDeviceUnion>().enabled = false; #endif session = FindObjectOfType <ARSession>(); mapWorker = FindObjectOfType <SparseSpatialMapWorkerFrameFilter>(); videoCamera = session.GetComponentInChildren <VideoCameraDevice>(); }
private void CreateSession() { easyarObject = Instantiate(EasyARSession, Instance.transform); easyarObject.SetActive(true); session = easyarObject.GetComponent <ARSession>(); vioCamera = easyarObject.GetComponentInChildren <VIOCameraDeviceUnion>(); mapFrameFilter = easyarObject.GetComponentInChildren <SparseSpatialMapWorkerFrameFilter>(); mapSession = new MapSession(mapFrameFilter, selectedMaps); }
private void Start() { var launcher = "AllSamplesLauncher"; if (Application.CanStreamedLevelBeLoaded(launcher)) { var button = BackButton.GetComponent <Button>(); button.onClick.AddListener(() => { UnityEngine.SceneManagement.SceneManager.LoadScene(launcher); }); } else { BackButton.gameObject.SetActive(false); } sparse = Session.GetComponentInChildren <SparseSpatialMapWorkerFrameFilter>(); vioCamera = Session.GetComponentInChildren <VIOCameraDeviceUnion>(); TouchControl.TurnOn(TouchControl.gameObject.transform, Camera.main, false, false, true, false); if (string.IsNullOrEmpty(MapController.MapManagerSource.ID) || string.IsNullOrEmpty(MapController.MapManagerSource.Name)) { throw new UIPopupException("Map ID or Name NOT set, please set MapManagerSource on: " + MapController + Environment.NewLine + "To create SpatialMap, use <SpatialMap_SparseSpatialMap> sample." + Environment.NewLine + "To get Map ID and Name, use EasyAR Develop Center (www.easyar.com) -> SpatialMap -> Database Details." + Environment.NewLine + "Map ID is used when loading, it can be used to share maps among devices.", 100); } MapController.MapLoad += (map, status, error) => { GUIPopup.EnqueueMessage("Load map {name = " + map.Name + ", id = " + map.ID + "} into " + sparse.name + Environment.NewLine + " => " + status + (string.IsNullOrEmpty(error) ? "" : " <" + error + ">"), status ? 3 : 5); if (!status) { return; } GUIPopup.EnqueueMessage("Notice: load map (only the first time each map) will trigger a download in this sample." + Environment.NewLine + "Statistical request count will be increased (more details on EasyAR website)." + Environment.NewLine + "Map cache is used after a successful download." + Environment.NewLine + "Map cache will be cleared if SparseSpatialMapManager.clear is called or app uninstalled.", 5); }; MapController.MapLocalized += () => { GUIPopup.EnqueueMessage("Localized map {name = " + MapController.MapInfo.Name + "}", 3); }; MapController.MapStopLocalize += () => { GUIPopup.EnqueueMessage("Stopped localize map {name = " + MapController.MapInfo.Name + "}", 3); }; sparse.Localizer.startLocalization(); }
private void Awake() { //稀疏空间地图初始 session = FindObjectOfType <ARSession>(); mapWorker = FindObjectOfType <SparseSpatialMapWorkerFrameFilter>(); map = FindObjectOfType <SparseSpatialMapController>(); SavePanel = GameObject.Find("MapName"); inputField = SavePanel.transform.Find("Panel/InputField").GetComponent <InputField>(); btnUpload = SavePanel.transform.Find("Panel/Btn_Upload").GetComponent <Button>(); btnSave = GameObject.Find("Canvas/Map/Btn_SaveMap").GetComponent <Button>(); //显示文本 text = GameObject.Find("Canvas/Map/Text").GetComponent <Text>(); }
public MapSession(SparseSpatialMapWorkerFrameFilter mapWorker, List <MapMeta> maps) { MapWorker = mapWorker; if (maps != null) { foreach (var meta in maps) { Maps.Add(new MapData() { Meta = meta }); } } }
private void Awake() { vioCamera = Session.GetComponentInChildren <VIOCameraDeviceUnion>(); sparse = Session.GetComponentInChildren <SparseSpatialMapWorkerFrameFilter>(); TouchControl.TurnOn(TouchControl.gameObject.transform, Camera.main, false, false, true, false); var launcher = "AllSamplesLauncher"; if (Application.CanStreamedLevelBeLoaded(launcher)) { var button = BackButton.GetComponent <Button>(); button.onClick.AddListener(() => { UnityEngine.SceneManagement.SceneManager.LoadScene(launcher); }); } else { BackButton.gameObject.SetActive(false); } }
void Start() { gameController = FindObjectOfType <GameController>(); panel = GameObject.Find("/Canvas/Panel"); btnNav = GameObject.Find("/Canvas/ButtonNav").GetComponent <Button>(); btnNav.onClick.AddListener(ShowNavUI); btnNav.interactable = false; panel.transform.Find("ButtonClose").GetComponent <Button>().onClick.AddListener(CloseNavUI); svContent = panel.transform.Find("Scroll View/Viewport/Content").transform; session = FindObjectOfType <ARSession>(); mapWorker = FindObjectOfType <SparseSpatialMapWorkerFrameFilter>(); map = FindObjectOfType <SparseSpatialMapController>(); SetLine(); CloseNavUI(); LoadMap(); }
void Start() { //稀疏空间地图初始 session = FindObjectOfType <ARSession>(); mapWorker = FindObjectOfType <SparseSpatialMapWorkerFrameFilter>(); map = FindObjectOfType <SparseSpatialMapController>(); //如果之前有建立过地图且文本框没有预设值 if (inputID.text.Length <= 0) { inputID.text = PlayerPrefs.GetString("MapID", ""); inputName.text = PlayerPrefs.GetString("MapName", ""); } map.MapLoad += MapLoadBack; //注册地图加载事件 map.MapLocalized += LocalizedMap; //注册定位成功事件 map.MapStopLocalize += StopLocalizeMap; //注册停止定位事件 StartLocalization(); }
void Start() { //保存按钮初始 gameController = FindObjectOfType <GameController>(); btnSave = GameObject.Find("/Canvas/ButtonSave").GetComponent <Button>(); btnSave.onClick.AddListener(Save); btnSave.interactable = false; //稀疏空间地图初始 session = FindObjectOfType <ARSession>(); mapWorker = FindObjectOfType <SparseSpatialMapWorkerFrameFilter>(); map = FindObjectOfType <SparseSpatialMapController>(); //追踪状态设置 session.WorldRootController.TrackingStatusChanged += OnTrackingStatusChanged; if (session.WorldRootController.TrackingStatus == MotionTrackingStatus.Tracking) { btnSave.interactable = true; } else { btnSave.interactable = false; } }
void Start() { //稀疏空间地图初始 session = FindObjectOfType <ARSession>(); mapWorker = FindObjectOfType <SparseSpatialMapWorkerFrameFilter>(); map = FindObjectOfType <SparseSpatialMapController>(); //注册追踪状态变化事件 session.WorldRootController.TrackingStatusChanged += OnTrackingStatusChanged; //初始化保存按钮 btnSave = GameObject.Find("/Canvas/Button").GetComponent <Button>(); btnSave.onClick.AddListener(Save); btnSave.interactable = false; if (session.WorldRootController.TrackingStatus == MotionTrackingStatus.Tracking) { btnSave.interactable = true; } else { btnSave.interactable = false; } //初始化显示文本 text = GameObject.Find("/Canvas/Panel/Text").GetComponent <Text>(); }