Esempio n. 1
0
    public void Init(SparseGraph graph,
                     int source,
                     int target)
    {
        this.Clear();

        m_Graph   = graph;
        m_iSource = source;
        m_iTarget = target;
        m_bFound  = false;

        m_Visited.Capacity = m_Graph.NumNodes();
        m_Route.Capacity   = m_Graph.NumNodes();

        for (int i = 0; i < m_Graph.NumNodes(); i++)
        {
            //Debug.Log(m_Graph.NumNodes() + " : " + i); //chamto test
            m_Visited.Add((int)Aid.unvisited);
            m_Route.Add((int)Aid.no_parent_assigned);
            //m_Visited[i] = (int)Aid.unvisited;
            //m_Route[i] = (int)Aid.no_parent_assigned;
        }

        m_bFound = Search();
    }
Esempio n. 2
0
    public void CreateGraph()
    {
        mNavGraph = new SparseGraph<NavGraphNode, GraphEdge> (mRow * mColumn);

        mNavGraph.BDrawMap = mBDrawMap;

        Vector3 nodeposition = new Vector3 ();
        int nextindex = 0;
        //SparseGraph nodes data
        for (int rw = 0; rw < mRow; rw++) {
            for (int col = 0; col < mColumn; col++) {
                nodeposition = new Vector3 (rw, 0.0f, col);
                nextindex = mNavGraph.NextFreeNodeIndex;
                mNavGraph.AddNode (new NavGraphNode (nextindex, nodeposition, 0.0f, false));
            }
        }

        //SparseGraph edges data
        for (int rw = 0; rw < mRow; rw++)
        {
            for (int col = 0; col < mColumn; col++)
            {
                CreateAllNeighboursToGridNode(rw, col, mRow, mColumn);
            }
        }

        mTotalNodes = mNavGraph.NumNodes();
        mTotalEdges = mNavGraph.NumEdges ();
    }
Esempio n. 3
0
    public SearchAStar(SparseGraph<NavGraphNode, GraphEdge> graph
        , int source
        , int target
        , bool isignorewall
        , float strickdistance
        , float hcostpercentage
        , bool drawexplorepath
        , float explorepathremaintime)
    {
        mGraph = graph;
        mPQ = new PriorityQueue<int, float>((int)Mathf.Sqrt(mGraph.NumNodes()));
        mGCosts = new List<float>(graph.NumNodes());
        mFCosts = new List<Pair<int, float>>(graph.NumNodes());
        mShortestPathTree = new List<GraphEdge>(graph.NumNodes());
        mSearchFrontier = new List<GraphEdge>(graph.NumNodes());
        //Init G cost and F cost and Cost value
        for (int i = 0; i < graph.NumNodes(); i++)
        {
            mGCosts.Add(0.0f);
            mFCosts.Add(new Pair<int, float>(i, 0.0f));
            mShortestPathTree.Add(new GraphEdge());
            mSearchFrontier.Add(new GraphEdge());
        }
        mISource = source;
        mITarget = target;
        mOriginalTarget = target;

        Assert.IsTrue(hcostpercentage >= 0);
        mHCostPercentage = hcostpercentage;

        mBDrawExplorePath = drawexplorepath;

        mExplorePathRemainTime = explorepathremaintime;

        mAStarPathInfo = new PathInfo();

        mIsIgnoreWall = isignorewall;

        mStrickDistance = strickdistance;

        //Search(mStrickDistance, mIsIgnoreWall);

        //GeneratePathToTargetInfo();
    }
Esempio n. 4
0
        public void Render(Graphics objGraphics)
        {
            //render all the cells
            for (int nd = 0; nd < m_Graph.NumNodes(); ++nd)
            {
                int left   = (int)(m_Graph.GetNode(nd).Pos.X - m_dCellWidth / 2.0);
                int top    = (int)(m_Graph.GetNode(nd).Pos.Y - m_dCellHeight / 2.0);
                int right  = (int)(1 + m_Graph.GetNode(nd).Pos.X + m_dCellWidth / 2.0);
                int bottom = (int)(1 + m_Graph.GetNode(nd).Pos.Y + m_dCellHeight / 2.0);

                Rectangle rect = Rectangle.FromLTRB(left, top, right, bottom);

                SolidBrush fillBrush = new SolidBrush(Color.Gray);

                switch (m_TerrainType[nd])
                {
                case (int)brush_type.normal:
                    fillBrush.Color = Color.White;
                    break;

                case (int)brush_type.obstacle:
                    fillBrush.Color = Color.Black;
                    break;

                case (int)brush_type.water:
                    fillBrush.Color = Color.DodgerBlue;
                    break;

                case (int)brush_type.mud:
                    fillBrush.Color = Color.Brown;
                    break;

                default:
                    fillBrush.Color = Color.White;
                    break;
                }//end switch

                objGraphics.FillRectangle(fillBrush, rect);

                if (m_bShowTiles)
                {
                    objGraphics.DrawLine(Pens.Gray, rect.Location, new Point(rect.Right, rect.Top));
                    objGraphics.DrawLine(Pens.Gray, rect.Location, new Point(rect.Left, rect.Bottom));
                }

                if (nd == m_iTargetCell)
                {
                    rect.Inflate(-4, -4);
                    objGraphics.FillRectangle(Brushes.Red, rect);
                    objGraphics.DrawString("T", m_font, Brushes.Black, rect.Right - (int)(rect.Width * 0.75), rect.Y);
                }
                else if (nd == m_iSourceCell)
                {
                    rect.Inflate(-4, -4);
                    objGraphics.FillRectangle(Brushes.LightGreen, rect);
                    objGraphics.DrawString("S", m_font, Brushes.Black, rect.Right - (int)(rect.Width * 0.75), rect.Y);
                }

                //render dots at the corners of the cells
                objGraphics.DrawLine(m_ThickBlack, left, top, left + 1, top + 1);
            }

            //draw the graph nodes and edges if rqd
            if (m_bShowGraph)
            {
                if (m_Graph.NumNodes() > 0)
                {
                    SparseGraph.NodeIterator NodeItr = new SparseGraph.NodeIterator(m_Graph);

                    while (NodeItr.MoveNext())
                    {
                        objGraphics.DrawEllipse(Pens.LightGray, (int)(NodeItr.Current.Pos.X - 2), (int)(NodeItr.Current.Pos.Y - 2), (int)2 * 2, (int)2 * 2);

                        SparseGraph.EdgeIterator EdgeItr = new SparseGraph.EdgeIterator(m_Graph, NodeItr.Current.Index);

                        while (EdgeItr.MoveNext())
                        {
                            objGraphics.DrawLine(Pens.LightGray, (int)NodeItr.Current.Pos.X, (int)NodeItr.Current.Pos.Y, (int)m_Graph.GetNode(EdgeItr.Current.To).Pos.X, (int)m_Graph.GetNode(EdgeItr.Current.To).Pos.Y);
                        }
                    }
                }
            }

            //draw any tree retrieved from the algorithms
            for (int e = 0; e < m_SubTree.Count; ++e)
            {
                if (!NavGraphEdge.IsNull(m_SubTree[e]))
                {
                    Vector2D from = m_Graph.GetNode(m_SubTree[e].From).Pos;
                    Vector2D to   = m_Graph.GetNode(m_SubTree[e].To).Pos;

                    objGraphics.DrawLine(Pens.Red, (int)from.X, (int)from.Y, (int)to.X, (int)to.Y);
                }
            }

            //draw the path (if any)
            if (m_Path.Count > 0)
            {
                for (int i = 0; i < m_Path.Count; ++i)
                {
                    if (i > 0)
                    {
                        Point start = new Point((int)m_Graph.GetNode(m_Path[i - 1]).Pos.X, (int)m_Graph.GetNode(m_Path[i - 1]).Pos.Y);
                        Point end   = new Point((int)m_Graph.GetNode(m_Path[i]).Pos.X, (int)m_Graph.GetNode(m_Path[i]).Pos.Y);

                        objGraphics.DrawLine(m_ThickBlue, start, end);
                    }
                }
            }
        }