Esempio n. 1
0
 static int ExportIndices(Vrm10Storage storage, BufferAccessor x, int offset, int count, ExportArgs option)
 {
     if (x.Count <= ushort.MaxValue)
     {
         if (x.ComponentType == AccessorValueType.UNSIGNED_INT)
         {
             // ensure ushort
             var src   = x.GetSpan <UInt32>().Slice(offset, count);
             var bytes = new byte[src.Length * 2];
             var dst   = SpanLike.Wrap <UInt16>(new ArraySegment <byte>(bytes));
             for (int i = 0; i < src.Length; ++i)
             {
                 dst[i] = (ushort)src[i];
             }
             var accessor = new BufferAccessor(new ArraySegment <byte>(bytes), AccessorValueType.UNSIGNED_SHORT, AccessorVectorType.SCALAR, count);
             return(accessor.AddAccessorTo(storage, 0, option.sparse, null, 0, count));
         }
         else
         {
             return(x.AddAccessorTo(storage, 0, option.sparse, null, offset, count));
         }
     }
     else
     {
         return(x.AddAccessorTo(storage, 0, option.sparse, null, offset, count));
     }
 }
Esempio n. 2
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        static void Vec3MinMax(ArraySegment <byte> bytes, glTFAccessor accessor)
        {
            var positions = SpanLike.Wrap <Vector3>(bytes);
            var min       = new Vector3(float.PositiveInfinity, float.PositiveInfinity, float.PositiveInfinity);
            var max       = new Vector3(float.NegativeInfinity, float.NegativeInfinity, float.NegativeInfinity);

            foreach (var p in positions)
            {
                min = Vector3.Min(min, p);
                max = Vector3.Max(max, p);
            }
            accessor.min = min.ToFloat3();
            accessor.max = max.ToFloat3();
        }
Esempio n. 3
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        public void Vector4Test()
        {
            var bytes = new byte[4 * 4];
            {
                var span = SpanLike.Wrap <Single>(new ArraySegment <byte>(bytes));
                span[0] = 1.0f;
            }

            {
                var span = SpanLike.Wrap <Vector4>(new ArraySegment <byte>(bytes));
                Assert.AreEqual(1.0f, span[0].X);
            }

            {
                var span = SpanLike.Wrap <Quaternion>(new ArraySegment <byte>(bytes));
                Assert.AreEqual(1.0f, span[0].X);
            }
        }
Esempio n. 4
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        static ArraySegment <byte> RestoreSparseAccessorUInt16 <T>(ArraySegment <byte> bytes, int accessorCount, ArraySegment <byte> indicesBytes, ArraySegment <byte> valuesBytes)
            where T : struct
        {
            var stride = Marshal.SizeOf(typeof(T));

            if (bytes.Count == 0)
            {
                bytes = new ArraySegment <byte>(new byte[accessorCount * stride]);
            }
            var dst = SpanLike.Wrap <T>(bytes);

            var indices = SpanLike.Wrap <UInt16>(indicesBytes);
            var values  = SpanLike.Wrap <T>(valuesBytes);

            for (int i = 0; i < indices.Length; ++i)
            {
                var index = indices[i];
                var value = values[i];
                dst[index] = value;
            }

            return(bytes);
        }
Esempio n. 5
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        /// <summary>
        /// Gltfの Primitive[] の indices をひとまとめにした
        /// IndexBuffer を返す。
        /// </summary>
        public BufferAccessor CreateAccessor(int[] accessorIndices)
        {
            var totalCount = accessorIndices.Sum(x => Gltf.accessors[x].count);

            if (AccessorsIsContinuous(accessorIndices))
            {
                // IndexBufferが連続して格納されている => Slice でいける
                var firstAccessor = Gltf.accessors[accessorIndices[0]];
                var firstView     = Gltf.bufferViews[firstAccessor.bufferView];
                var start         = firstView.byteOffset + firstAccessor.byteOffset;
                if (!firstView.buffer.TryGetValidIndex(Gltf.buffers.Count, out int firstViewBufferIndex))
                {
                    throw new Exception();
                }
                var buffer = Gltf.buffers[firstViewBufferIndex];
                var bin    = GetBufferBytes(buffer);
                var bytes  = bin.Slice(start, totalCount * firstAccessor.GetStride());
                return(new BufferAccessor(bytes,
                                          (AccessorValueType)firstAccessor.componentType,
                                          EnumUtil.Parse <AccessorVectorType>(firstAccessor.type),
                                          totalCount));
            }
            else
            {
                // IndexBufferが連続して格納されていない => Int[] を作り直す
                var indices = new byte[totalCount * Marshal.SizeOf(typeof(int))];
                var span    = SpanLike.Wrap <Int32>(new ArraySegment <byte>(indices));
                var offset  = 0;
                foreach (var accessorIndex in accessorIndices)
                {
                    var accessor = Gltf.accessors[accessorIndex];
                    if (accessor.type != "SCALAR")
                    {
                        throw new ArgumentException($"accessor.type: {accessor.type}");
                    }
                    var view = Gltf.bufferViews[accessor.bufferView];
                    if (!view.buffer.TryGetValidIndex(Gltf.buffers.Count, out int viewBufferIndex))
                    {
                        throw new Exception();
                    }
                    var buffer = Gltf.buffers[viewBufferIndex];
                    var bin    = GetBufferBytes(buffer);
                    var start  = view.byteOffset + accessor.byteOffset;
                    var bytes  = bin.Slice(start, accessor.count * accessor.GetStride());
                    var dst    = SpanLike.Wrap <Int32>(new ArraySegment <byte>(indices)).Slice(offset, accessor.count);
                    offset += accessor.count;
                    switch ((AccessorValueType)accessor.componentType)
                    {
                    case AccessorValueType.UNSIGNED_BYTE:
                    {
                        var src = SpanLike.Wrap <Byte>(bytes);
                        for (int i = 0; i < src.Length; ++i)
                        {
                            // byte to int
                            dst[i] = src[i];
                        }
                    }
                    break;

                    case AccessorValueType.UNSIGNED_SHORT:
                    {
                        var src = SpanLike.Wrap <UInt16>(bytes);
                        for (int i = 0; i < src.Length; ++i)
                        {
                            // ushort to int
                            dst[i] = src[i];
                        }
                    }
                    break;

                    case AccessorValueType.UNSIGNED_INT:
                    {
                        Buffer.BlockCopy(bytes.Array, bytes.Offset, dst.Bytes.Array, dst.Bytes.Offset, bytes.Count);
                    }
                    break;

                    default:
                        throw new NotImplementedException($"accessor.componentType: {accessor.componentType}");
                    }
                }
                return(new BufferAccessor(new ArraySegment <byte>(indices), AccessorValueType.UNSIGNED_INT, AccessorVectorType.SCALAR, totalCount));
            }
        }
Esempio n. 6
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        public static int AddAccessorTo(this VrmLib.BufferAccessor self,
                                        Vrm10Storage storage, int bufferIndex,
                                        // GltfBufferTargetType targetType,
                                        bool useSparse,
                                        Action <ArraySegment <byte>, glTFAccessor> minMax = null,
                                        int offset = 0, int count = 0)
        {
            if (self.ComponentType == VrmLib.AccessorValueType.FLOAT &&
                self.AccessorType == VrmLib.AccessorVectorType.VEC3
                )
            {
                var values = self.GetSpan <Vector3>();
                // 巨大ポリゴンのモデル対策にValueTupleの型をushort -> uint へ
                var sparseValuesWithIndex = new List <ValueTuple <int, Vector3> >();
                for (int i = 0; i < values.Length; ++i)
                {
                    var v = values[i];
                    if (v != Vector3.Zero)
                    {
                        sparseValuesWithIndex.Add((i, v));
                    }
                }

                //var status = $"{sparseIndices.Count * 14}/{values.Length * 12}";
                if (useSparse &&
                    sparseValuesWithIndex.Count > 0 && // avoid empty sparse
                    sparseValuesWithIndex.Count * 16 < values.Length * 12)
                {
                    // use sparse
                    var sparseIndexBin  = new ArraySegment <byte>(new byte[sparseValuesWithIndex.Count * 4]);
                    var sparseIndexSpan = SpanLike.Wrap <Int32>(sparseIndexBin);
                    var sparseValueBin  = new ArraySegment <byte>(new byte[sparseValuesWithIndex.Count * 12]);
                    var sparseValueSpan = SpanLike.Wrap <Vector3>(sparseValueBin);

                    for (int i = 0; i < sparseValuesWithIndex.Count; ++i)
                    {
                        var(index, value)  = sparseValuesWithIndex[i];
                        sparseIndexSpan[i] = index;
                        sparseValueSpan[i] = value;
                    }

                    var sparseIndexView = storage.AppendToBuffer(sparseIndexBin);
                    var sparseValueView = storage.AppendToBuffer(sparseValueBin);

                    var accessorIndex = storage.Gltf.accessors.Count;
                    var accessor      = new glTFAccessor
                    {
                        componentType = (glComponentType)self.ComponentType,
                        type          = self.AccessorType.ToString(),
                        count         = self.Count,
                        byteOffset    = -1,
                        sparse        = new glTFSparse
                        {
                            count   = sparseValuesWithIndex.Count,
                            indices = new glTFSparseIndices
                            {
                                componentType = (glComponentType)VrmLib.AccessorValueType.UNSIGNED_INT,
                                bufferView    = sparseIndexView,
                            },
                            values = new glTFSparseValues
                            {
                                bufferView = sparseValueView,
                            },
                        }
                    };
                    if (minMax != null)
                    {
                        minMax(sparseValueBin, accessor);
                    }
                    storage.Gltf.accessors.Add(accessor);
                    return(accessorIndex);
                }
            }

            var viewIndex = self.AddViewTo(storage, bufferIndex, offset, count);

            return(self.AddAccessorTo(storage, viewIndex, minMax, 0, count));
        }