void OnQuitGame() { #if Spade SpadeIOSLogin spadeSDK = Native.mInstace.m_thridParty as SpadeIOSLogin; spadeSDK.tryLogout(); #else Application.Quit(); #endif }
void KickOut() { #if Spade SpadeIOSLogin spadeSDK = Native.mInstace.m_thridParty as SpadeIOSLogin; spadeSDK.tryLogout(); #else Core.SM.OnUnregister(); Core.SM.beforeLoadLevel(Application.loadedLevelName, SceneName.LOGIN_SCENE); AsyncLoadScene.m_Instance.LoadScene(SceneName.LOGIN_SCENE); #endif }