public override void ExposeData(ObjectSerializer serializer) { serializer.DataField(ref _possibleFightVerbs, "possibleFightVerbs", new List <string>() { "Defeat", "Annihilate", "Save", "Strike", "Stop", "Destroy", "Robust", "Romance", "Pwn", "Own" }); serializer.DataField(ref _possibleFirstEnemyNames, "possibleFirstEnemyNames", new List <string>() { "the Automatic", "Farmer", "Lord", "Professor", "the Cuban", "the Evil", "the Dread King", "the Space", "Lord", "the Great", "Duke", "General" }); serializer.DataField(ref _possibleLastEnemyNames, "possibleLastEnemyNames", new List <string>() { "Melonoid", "Murdertron", "Sorcerer", "Ruin", "Jeff", "Ectoplasm", "Crushulon", "Uhangoid", "Vhakoid", "Peteoid", "slime", "Griefer", "ERPer", "Lizard Man", "Unicorn" }); serializer.DataField(ref _possibleRewards, "possibleRewards", new List <string>() { "ToyMouse", "ToyAi", "ToyNuke", "ToyAssistant", "ToyGriffin", "ToyHonk", "ToyIan", "ToyMarauder", "ToyMauler", "ToyGygax", "ToyOdysseus", "ToyOwlman", "ToyDeathRipley", "ToyPhazon", "ToyFireRipley", "ToyReticence", "ToyRipley", "ToySeraph", "ToyDurand", "ToySkeleton" }); _game = new SpaceVillainGame(this); }
private void UserInterfaceOnOnReceiveMessage(ServerBoundUserInterfaceMessage serverMsg) { if (!Powered) { return; } if (serverMsg.Message is not SpaceVillainArcadePlayerActionMessage msg) { return; } switch (msg.PlayerAction) { case PlayerAction.Attack: _game?.ExecutePlayerAction(msg.PlayerAction); break; case PlayerAction.Heal: _game?.ExecutePlayerAction(msg.PlayerAction); break; case PlayerAction.Recharge: _game?.ExecutePlayerAction(msg.PlayerAction); break; case PlayerAction.NewGame: SoundSystem.Play(Filter.Pvs(Owner), _newGameSound.GetSound(), Owner, AudioParams.Default.WithVolume(-4f)); _game = new SpaceVillainGame(this); UserInterface?.SendMessage(_game.GenerateMetaDataMessage()); break; case PlayerAction.RequestData: UserInterface?.SendMessage(_game.GenerateMetaDataMessage()); break; } }
private void UserInterfaceOnOnReceiveMessage(ServerBoundUserInterfaceMessage serverMsg) { if (!Powered) { return; } if (serverMsg.Message is not SpaceVillainArcadePlayerActionMessage msg) { return; } switch (msg.PlayerAction) { case PlayerAction.Attack: _game?.ExecutePlayerAction(msg.PlayerAction); break; case PlayerAction.Heal: _game?.ExecutePlayerAction(msg.PlayerAction); break; case PlayerAction.Recharge: _game?.ExecutePlayerAction(msg.PlayerAction); break; case PlayerAction.NewGame: EntitySystem.Get <AudioSystem>().PlayFromEntity("/Audio/Effects/Arcade/newgame.ogg", Owner, AudioParams.Default.WithVolume(-4f)); _game = new SpaceVillainGame(this); UserInterface?.SendMessage(_game.GenerateMetaDataMessage()); break; case PlayerAction.RequestData: UserInterface?.SendMessage(_game.GenerateMetaDataMessage()); break; } }