// Use this for initialization
    void Start()
    {
        myController = FindObjectOfType <SpaceShip_Controller>();
        MyTransform  = GetComponent <Transform>();

        ProjectilePrefab = myController.getMissilePrefab();
    }
    // Use this for initialization
    void Start()
    {
        myController = FindObjectOfType<SpaceShip_Controller>();
        MyTransform = GetComponent<Transform>();

        ProjectilePrefab = myController.getMissilePrefab();
    }
Esempio n. 3
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    // Use this for initialization
    void Start()
    {
        m_Player   = FindObjectOfType <SpaceShip_Controller>();
        m_HUD      = FindObjectOfType <Player_HUD>();
        m_Spawners = FindObjectsOfType <Spawn_Controller>();
        m_Values   = FindObjectOfType <ValueHolder> ();

        m_HighScores = new ScoreTable();
        m_HighScores.LoadScores();
        m_Timer = m_Respawn;
    }
Esempio n. 4
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    // Use this for initialization
    void Start()
    {
        m_Player = FindObjectOfType<SpaceShip_Controller>();
        m_Game = FindObjectOfType<GameController>();

        //Setting the life counter up.
        m_Lives.sizeDelta = new Vector2 (m_Lives.sizeDelta.x * m_Game.M_Lives, m_Lives.sizeDelta.y);
        m_ImgWidth = m_Lives.sizeDelta.x / (float)m_Game.M_Lives;

        m_Restart.enabled = false;
        m_HSName.enabled = false;
        m_HSScore.enabled = false;
        m_Help.enabled = false;
    }
Esempio n. 5
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    // Use this for initialization
    void Start()
    {
        m_Player = FindObjectOfType <SpaceShip_Controller>();
        m_Game   = FindObjectOfType <GameController>();

        //Setting the life counter up.
        m_Lives.sizeDelta = new Vector2(m_Lives.sizeDelta.x * m_Game.M_Lives, m_Lives.sizeDelta.y);
        m_ImgWidth        = m_Lives.sizeDelta.x / (float)m_Game.M_Lives;

        m_Restart.enabled = false;
        m_HSName.enabled  = false;
        m_HSScore.enabled = false;
        m_Help.enabled    = false;
    }
    // Use this for initialization
    void Start()
    {
        m_Player = FindObjectOfType<SpaceShip_Controller>();
        m_HUD = FindObjectOfType<Player_HUD>();
        m_Spawners = FindObjectsOfType<Spawn_Controller>();
        m_Values = FindObjectOfType<ValueHolder> ();

        m_HighScores = new ScoreTable();
        m_HighScores.LoadScores ();
        m_Timer = m_Respawn;
    }