public void Update(IGameTimeService gameTime) { Camera.Pos = ConvertUnits.ToDisplayUnits(_clientShipManager.PlayerShip.Position); Camera.UpdateCameraShake(); // Todo: See if zooming in space is broken, if it is, then finish refactoring RotationalCamera away. //Temporary fix for now, it was broken. if (MouseManager.ScrolledUp || GamepadManager.ZoomIn.IsBindTapped()) { ConsoleManager.WriteLine("Warning: Implement UI Zoom using ChangeZoom container."); Camera.Zoom += .1f; } if (MouseManager.ScrolledDown || GamepadManager.ZoomOut.IsBindTapped()) { ConsoleManager.WriteLine("Warning: Implement UI Zoom using ChangeZoom container."); Camera.Zoom -= .1f; } if (_spaceViewModel.StructurePlacementModeEnabled) { if (MouseManager.RightButtonPressed) { // Cancel with right click _spaceViewModel.StructurePlacementModeEnabled = false; } } if (_clientShipManager.PlayerShip != null) { var shipDifference = _oldPosition - ConvertUnits.ToDisplayUnits(_clientShipManager.PlayerShip.Position); _background.Update(_clientShipManager.PlayerShip.Position, shipDifference); _spaceObjectManager.Update(gameTime, _clientShipManager.PlayerShip != null && _clientShipManager.PlayerShip.EnterMode); _oldPosition = ConvertUnits.ToDisplayUnits(_clientShipManager.PlayerShip.Position); } }