public void SpawnAsteroid(GameObject asteroid, SpaceEnemyObject settings) { Asteroid aster = asteroid.GetComponent <Asteroid>(); aster.Health = settings.Health; aster.DamageLevel = settings.DamageLevel; aster.Speed = settings.Speed; }
public void SpawnEnemy(GameObject enemy, SpaceEnemyObject settings) { Enemy enem = enemy.GetComponent <Enemy>(); enem.StalkForPlayer(_player); enem.Health = settings.Health; enem.DamageLevel = settings.DamageLevel; enem.Speed = settings.Speed; }
public IEnumerator Spawn(SpawnerSettings settings, Action <GameObject, SpaceEnemyObject> action) { yield return(new WaitForSeconds(settings.StartWait)); while (true) { for (int i = 0; i < settings.Count; i++) { // get random point Transform spawnPoint = GetRandomPoint(settings.SpawnPoints); // get random obj int objectId = GetRandomId(settings.Objects); SpaceEnemyObject spaceObj = settings.Objects[objectId]; GameObject obj = Instantiate(spaceObj.Prefab, spawnPoint.position, spawnPoint.rotation); ScoreKeeper score = obj.AddComponent <ScoreKeeper>(); score.SetScore(spaceObj.Score); action(obj, spaceObj); yield return(new WaitForSeconds(settings.SpawnWait)); } yield return(new WaitForSeconds(settings.WaveWait)); } }