private void btnOK_Click(object sender, EventArgs e) { Cursor = Cursors.WaitCursor; IBattle battle; if (IsGroundCombat) { // TODO - let player pick a planet to fight on, or at least specify population for militia var template = Mod.Current.StellarObjectTemplates.OfType <Planet>().Where(p => p.Atmosphere == CurrentEmpire.Empire.PrimaryRace.NativeAtmosphere).PickRandom(); var planet = template.Instantiate(); planet.Name = "Planet"; var sim = new SimulatedSpaceObject(planet); var simPlanet = (Planet)sim.SpaceObject; simPlanet.Colony = new Colony(); simPlanet.Colony.Owner = Empires.First().Empire; simPlanet.Sector = new Sector(new StarSystem(0) { Name = "Simulation" }, new Point()); foreach (Troop t in Empires.SelectMany(se => se.Troops.Select(ss => ss.Unit))) { planet.Cargo.Units.Add(t); } battle = new GroundBattle(planet); // simulate the battle battle.Resolve(); } else { Sector location = new Sector(new StarSystem(0), new Point()); foreach (ISpaceObject ispobj in (Empires.SelectMany(se => se.SpaceObjects.Select(ss => ss.SpaceObject)))) { ispobj.Sector = location; } // create battle with all our combatants //var battle = new Battle_Space(Empires.SelectMany(se => se.SpaceObjects.Select(ss => ss.SpaceObject))); battle = new SpaceBattle(location); // simulate the battle battle.Resolve(); } // show the results var form = new BattleResultsForm(battle); Cursor = Cursors.Default; this.ShowChildForm(form); }