Esempio n. 1
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        public void ToVector_Test()
        {
            var a = new SpaceAngle(0, 0, AngleType.Deg);
            var v = a.DirectionalVector;

            Assert.AreEqual(new Vector3D(0, 0, 1), v);
        }
Esempio n. 2
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        public void Create_Test()
        {
            var angle = new SpaceAngle();

            Assert.AreEqual(0d, angle.Theta);
            Assert.AreEqual(0d, angle.Phi);
        }
Esempio n. 3
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            //Action<double, SpaceAngle> testRA =
            //(r, a) =>
            //{
            //    var v = new Vector3D(r, a);
            //    Assert.AreEqual(r, v.R, 1e-15, "{0}.R = {1} != {2} = r", v, v.R, r);
            //    Assert.AreEqual(a, v.Angle, "{0}.a = {1}[π] != {2}[π] = r", v, v.Angle / pi, a / pi);
            //};

            static void TestXYZ(double r, SpaceAngle a, double x, double y, double z)
            {
                //testRA(r, a);
                var v = new Vector3D(r, a);

                Assert.AreEqual(x, v.X, 2e-16, "\r\n{0}.X = {1} != {2} = x", v, v.X, x);
                Assert.AreEqual(y, v.Y, 2e-16, "\r\n{0}.Y = {1} != {2} = x", v, v.Y, y);
                Assert.AreEqual(z, v.Z, 2e-16, "\r\n{0}.Z = {1} != {2} = x", v, v.Z, z);
            }
Esempio n. 4
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        /// <summary>Метод инициализации элементов решётки</summary>
        /// <param name="Nx">Число элементов по оси X</param>
        /// <param name="Ny">Число элементов по оси Y</param>
        /// <param name="dx">Шаг между элементами по оси X</param>
        /// <param name="dy">Шаг между элементами по оси Y</param>
        /// <param name="Element">Антенный элемент</param>
        /// <param name="Distribution">Распределение</param>
        /// <returns>Перечисление антенных элементов решётки</returns>
        private static IEnumerable <AntennaItem> Initialize(int Nx, int Ny, double dx, double dy, Antenna Element, Distribution Distribution)
        {
            var Lx = (Nx - 1) * dx;
            var Ly = (Ny - 1) * dy;
            var x0 = Lx / 2;
            var y0 = Ly / 2;

            var angle = new SpaceAngle();

            for (var ix = 0; ix < Nx; ix++)
            {
                for (var iy = 0; iy < Ny; iy++)
                {
                    var x = ix * dx - x0;
                    var y = iy * dy - y0;
                    var k = Distribution(x, y);
                    yield return(new AntennaItem(Element, new Vector3D(x, y), angle, k));
                }
            }
        }
Esempio n. 5
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 static void AreEqual(Vector3D v, SpaceAngle a)
 {
     Assert.AreEqual(v, a.DirectionalVector);
     Assert.AreEqual(v.Angle, a);
 }
Esempio n. 6
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 /// <inheritdoc />
 public override Complex Pattern(SpaceAngle Direction, double f) => Math.Cos(Direction.ThetaRad);
Esempio n. 7
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 /// <summary>Диаграмма направленности</summary>
 /// <param name="Direction">пространственное направление</param>
 /// <param name="f">Частота</param>
 /// <returns>Значение диаграммы направленности в указанном направлении</returns>
 public abstract Complex Pattern(SpaceAngle Direction, double f);
Esempio n. 8
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        /// <inheritdoc />
        public override Complex Pattern(SpaceAngle Direction, double f)
        {
            var v = Math.Cos(Direction.ThetaRad);

            return(v * v);
        }
Esempio n. 9
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 public override Complex Pattern(SpaceAngle Direction, double f) => Complex.Real;