Esempio n. 1
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        public void ShapesProperty()
        {
            var space = new Space();
            var body  = new Body(1, 1.66);
            var body2 = new Body(1, 1.66);

            var shape  = new Box(body, 100, 100, 0);
            var shape2 = new Box(body2, 100, 100, 0);


            body.Position = new Vect(10, 10);
            body.Position = new Vect(20, 20);

            Assert.AreEqual(0, space.Shapes.Count, "#1");

            space.AddBody(body);
            space.AddShape(shape);

            Shape[] shapes = space.Shapes.ToArray();
            Assert.AreEqual(1, shapes.Length, "#2.1");
            Assert.AreSame(shape, shapes[0], "#2.2");

            space.AddBody(body2);
            space.AddShape(shape2);

            shapes = space.Shapes.ToArray();

            Assert.AreEqual(2, shapes.Length, "#3.1");
            Assert.AreSame(shape, shapes[0], "#3.2");
            Assert.AreSame(shape2, shapes[1], "#3.3");


            body.Dispose();
            space.Dispose();
        }
Esempio n. 2
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        public void BodiesProperty()
        {
            var space = new Space();
            var body  = new Body(1, 1.66);
            var body2 = new Body(1, 1.66);


            body.Position = new Vect(10, 10);
            body.Position = new Vect(20, 20);

            Assert.AreEqual(0, space.Bodies.Count, "#1");

            space.AddBody(body);

            Body[] bodies = space.Bodies.ToArray();
            Assert.AreEqual(1, bodies.Length, "#2.1");
            Assert.AreSame(body, bodies[0], "#2.2");

            space.AddBody(body2);

            bodies = space.Bodies.ToArray();

            Assert.AreEqual(2, bodies.Length, "#3.1");
            Assert.AreSame(body, bodies[0], "#3.2");
            Assert.AreSame(body2, bodies[1], "#3.3");


            body.Dispose();
            space.Dispose();
        }
Esempio n. 3
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        public void PositionUpdateFunctionCallback()
        {
            myUpdateFunctionDt   = 0.0;
            myUpdateFunctionBody = null;

            var body  = new Body(1, 1.66);
            var space = new Space();

            space.AddBody(body);

            body.PositionUpdateFunction = MyPositionUpdateFunction;

            body.Velocity = new Vect(10, 0);

            space.Step(0.2);

            Assert.True(calledMyPositionUpdateFunction, "#1");

            Assert.AreSame(myUpdateFunctionBody, body, "#2");
            Assert.AreEqual(0.2, myUpdateFunctionDt, "#3");

            body.PositionUpdateFunction    = null;
            calledMyPositionUpdateFunction = false;

            space.Step(0.2);

            Assert.False(calledMyVelocityUpdateFunction, "#4");

            space.Dispose();
        }
Esempio n. 4
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        public void SegmentTest()
        {
            var space = new Space();
            var body  = new Body(10, 224.037008503093);
            var shape = new Segment(body, new Vect(1, 2), new Vect(3, 5), 2);

            body.Position = new Vect(3, 2);

            shape.Density = 10;

            space.AddBody(body);
            space.AddShape(shape);

            Assert.AreEqual(new Vect(1, 2), shape.A, "#1");
            Assert.AreEqual(new Vect(3, 5), shape.B, "#2");

            Assert.AreEqual(2, shape.Radius, "#3");

            Assert.AreEqual(0.832050294337844, shape.Normal.X, 0.00001, "#3");
            Assert.AreEqual(-0.554700196225229, shape.Normal.Y, 0.00001, "#4");

            double moment = shape.MomentForMass(10);
            double area   = shape.Area;

            Assert.AreEqual(224.037008503093, moment, 0.0000001, "#5");
            Assert.AreEqual(26.9885757162151, area, 0.0000001, "#6");

            space.Dispose();
        }
Esempio n. 5
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        public void UnsafePolygon()
        {
            var space = new Space();
            var body  = new Body(10, 16.666);

            Vect[] vertexs = { new Vect(-1, 0), new Vect(0, -1), new Vect(1, 0), new Vect(0, 1) };

            var polygon = new Polygon(body, vertexs, 2.0);

            space.AddBody(body);
            space.AddShape(polygon);

            Vect[] vertexs2 = { new Vect(-2, 0), new Vect(0, -2), new Vect(2, 0), new Vect(0, 2) };

            polygon.SetVertexes(vertexs2);

            for (int i = 0; i < vertexs.Length; i++)
            {
                Assert.AreEqual(vertexs2[i], polygon.GetVertex(i), "#2.1." + i);
            }

            polygon.SetRadius(1.33);

            Assert.AreEqual(1.33, polygon.Radius, "#3");

            space.Dispose();
        }
Esempio n. 6
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        public void BoundBoxQueryTest()
        {
            var space = new Space();
            var body  = new Body(1, 1.66);
            var shape = new Box(body, 5, 5, 0);

            var pos = new Vect(3, 3);

            body.Position = pos;

            var bb = new BoundingBox();

            bb.Left   = -20;
            bb.Top    = -20;
            bb.Right  = +20;
            bb.Bottom = +20;

            Shape[] shapes = space.BoundBoxQuery(bb, ShapeFilter.All).ToArray();

            Assert.AreEqual(0, shapes.Length, "#1");

            space.AddBody(body);
            space.AddShape(shape);
            space.ReindexShape(shape);

            shapes = space.BoundBoxQuery(bb, ShapeFilter.All).ToArray();

            Assert.AreEqual(1, shapes.Length, "#2");
            Assert.AreSame(shape, shapes[0], "#3");


            shape.Dispose();
            body.Dispose();
            space.Dispose();
        }
Esempio n. 7
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        public void SegmentQueryTest()
        {
            var space = new Space();
            var body  = new Body(1, 1.66);
            var shape = new Box(body, 100, 100, 0);

            body.Position = new Vect(0, 0);
            var end = new Vect(0, 1);

            SegmentQueryInfo[] infos = space.SegmentQuery(body.Position, end, 2.0, ShapeFilter.All).ToArray();

            Assert.AreEqual(0, infos.Length, "#1");

            space.AddBody(body);
            space.AddShape(shape);

            infos = space.SegmentQuery(body.Position, end, 2.0, ShapeFilter.All).ToArray();

            SegmentQueryInfo first = space.SegmentQueryFirst(body.Position, end, 2.0, ShapeFilter.All);


            Assert.AreEqual(1, infos.Length, "#2");
            Assert.AreSame(shape, infos[0].Shape, "#3");

            Assert.AreEqual(infos[0], first, "#4");

            shape.Dispose();
            body.Dispose();
            space.Dispose();
        }
Esempio n. 8
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        public void PolygonTest()
        {
            var space = new Space();
            var body  = new Body(10, 3.33333333333333);
            var body2 = new Body(10, 3.33333333333333);

            Vect[] vertexs = { new Vect(-1, 0), new Vect(0, -1), new Vect(1, 0), new Vect(0, 1) };

            var polygon  = new Polygon(body, vertexs, 2.0);
            var polygon2 = new Polygon(body2, vertexs, Transform.Identity, 1.0);

            space.AddBody(body);
            space.AddShape(polygon);

            space.AddBody(body2);
            space.AddShape(polygon2);

            double area  = polygon.Area;
            double area2 = polygon.Area;

            Assert.AreEqual(25.8800791133439, area, 0.000001, "#0.1");
            Assert.AreEqual(25.8800791133439, area2, 0.000001, "#0.1");

            Assert.IsTrue(vertexs.SequenceEqual(polygon.Vertices), "#0");

            Assert.AreEqual(vertexs.Length, polygon.Count, "#1");
            Assert.AreEqual(vertexs.Length, polygon2.Count, "#1.1");

            for (int i = 0; i < vertexs.Length; i++)
            {
                Assert.AreEqual(vertexs[i], polygon.GetVertex(i), "#2.1." + i);
                Assert.AreEqual(vertexs[i], polygon2.GetVertex(i), "#2.2." + i);
            }

            Assert.AreEqual(2.0, polygon.Radius, "#3.1");
            Assert.AreEqual(1.0, polygon2.Radius, "#3.1");

            Assert.AreEqual(Vect.Zero, polygon.Centroid, "#3");

            double moment = Polygon.MomentForPolygon(body.Mass, polygon.Vertices, Vect.Zero, polygon.Radius);

            Assert.AreEqual(3.33333333333333, moment, 0.0000001, "#4");

            space.Dispose();
        }
Esempio n. 9
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        public void MiscPropertyTest()
        {
            var space = new Space();
            var body  = new Body(10, 16.666);
            var shape = new Box(body, 2, 2, 0);

            body.Position = new Vect(3, 2);

            shape.Density = 10;

            space.AddBody(body);
            space.AddShape(shape);

            Assert.AreEqual(10, shape.Density, "#1");

            double moment = shape.Moment;

            Assert.AreEqual(26.666666666, moment, 0.0000001, "#2");

            double area = shape.Area;

            Assert.AreEqual(4, area, "#3");

            Vect center = shape.CenterOfGravity;

            Assert.AreEqual(new Vect(0, 0), center, "#4");

            BoundingBox boundBox = shape.BoundingBox;

            Assert.AreEqual(new BoundingBox(2, 1, 4, 3), boundBox, "#5");

            bool sensor = shape.Sensor;

            Assert.AreEqual(false, sensor, "#6");

            shape.Sensor = true;
            Assert.AreEqual(true, shape.Sensor, "#6.1");

            shape.Elasticity = 0.7;
            Assert.AreEqual(0.7, shape.Elasticity, "#7");

            shape.Friction = 0.4;
            Assert.AreEqual(0.4, shape.Friction, "#8");

            shape.SurfaceVelocity = new Vect(-1, 2);
            Assert.AreEqual(new Vect(-1, 2), shape.SurfaceVelocity, "#9");

            shape.CollisionType = 13;
            Assert.AreEqual(13, shape.CollisionType, "#10");

            ShapeFilter filter = shape.Filter;

            shape.Filter = ShapeFilter.All;
            Assert.AreEqual(ShapeFilter.All, shape.Filter, "#11");

            space.Dispose();
        }
Esempio n. 10
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        public void SetUp()
        {
            space = new Space();

            bodyA  = new Body(1, 1.666);
            shapeA = new Box(bodyA, 2, 2, 0);

            bodyB  = new Body(2, 3.222);
            shape2 = new Box(bodyB, 3, 3, 0);


            bodyA.Position = new Vect(2, 1);
            bodyB.Position = new Vect(3, 2);

            space.AddBody(bodyA);
            space.AddShape(shapeA);

            space.AddBody(bodyB);
            space.AddShape(shape2);
        }
Esempio n. 11
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        public void SpaceProperty()
        {
            var space = new Space();
            var body  = new Body(1, 1.66);

            Assert.IsNull(body.Space, "#1");

            space.AddBody(body);

            Assert.AreSame(space, body.Space, "#2");

            body.Dispose();
            space.Dispose();
        }
Esempio n. 12
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        public void CollideTest()
        {
            var space = new Space();

            var body  = new Body(1, 1.66);
            var shape = new Box(body, 2, 2, 0);

            var body2  = new Body(1, 1.66);
            var shape2 = new Box(body2, 3, 3, 0);

            body.Position  = new Vect(2, 1);
            body2.Position = new Vect(3, 2);

            space.AddBody(body);
            space.AddShape(shape);

            space.AddBody(body2);
            space.AddShape(shape2);

            ContactPointSet pointSet = shape.Collide(shape2);

            Assert.AreEqual(2, pointSet.Count, "#1");
            Assert.AreEqual(new Vect(0, 1), pointSet.Normal, "#2");

            Assert.AreEqual(2, pointSet.Points.Count, "#3.0");

            Assert.AreEqual(new Vect(3, 2), pointSet.Points[0].PointA, "#3.1");
            Assert.AreEqual(new Vect(3, 0.5), pointSet.Points[0].PointB, "#3.2");
            Assert.AreEqual(-1.5, pointSet.Points[0].Distance, "#3.3");

            Assert.AreEqual(new Vect(1.5, 2), pointSet.Points[1].PointA, "#4.1");
            Assert.AreEqual(new Vect(1.5, 0.5), pointSet.Points[1].PointB, "#4.2");
            Assert.AreEqual(-1.5, pointSet.Points[1].Distance, "#4.3");

            space.Dispose();
        }
Esempio n. 13
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        public void SpaceTest()
        {
            var space = new Space();

            var body  = new Body(1, 1.66);
            var shape = new Box(body, 2, 2, 0);

            Assert.IsNull(shape.Space, "#1");

            space.AddBody(body);
            space.AddShape(shape);

            Assert.AreSame(space, shape.Space, "#2");

            space.Dispose();
        }
Esempio n. 14
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        void AddBox(Space space)
        {
            const double size = 10.0;
            const double mass = 1.0;

            Vect[] verts =
            {
                new Vect(-size, -size),
                new Vect(-size, size),
                new Vect(size,  size),
                new Vect(size, -size)
            };

            double radius   = verts[0].Length();
            Vect   position = RandPosition(radius);

            var body = new Body(mass, Polygon.MomentForPolygon(mass, verts, Vect.Zero, 0.0));

            space.AddBody(body);

            body.VelocityUpdateFunction = planetGravityFunctionCallback;

            body.Position = position;

            // Set the box's velocity to put it into a circular orbit from its
            // starting position.

            double r = position.Length();
            double v = Math.Sqrt(gravityStrength / r) / r;

            body.Velocity = position.Perpendicurlar * v;

            // Set the box's angular velocity to match its orbital period and
            // align its initial angle with its position.
            body.AngularVelocity = v;
            body.Angle           = Math.Atan2(position.Y, position.X);


            var shape = new Polygon(body, verts, Transform.Identity, 0.0);

            space.AddShape(shape);

            shape.Elasticity = 0.0;
            shape.Friction   = 0.7;
        }
Esempio n. 15
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        public void ContainsRemove()
        {
            var space = new Space();
            var body  = new Body(1, 1.66);


            Assert.IsFalse(space.Contains(body), "#1");

            space.AddBody(body);

            Assert.IsTrue(space.Contains(body), "#2");

            space.RemoveBody(body);

            Assert.IsFalse(space.Contains(body), "#3");

            body.Dispose();
            space.Dispose();
        }
Esempio n. 16
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        public void UnsafeSegment()
        {
            var space = new Space();
            var body  = new Body(10, 16.666);
            var shape = new Segment(body, new Vect(1, 2), new Vect(3, 5), 2);

            body.Position = new Vect(3, 2);

            shape.Density = 10;

            space.AddBody(body);
            space.AddShape(shape);

            shape.SetEndpoints(new Vect(2, 4), new Vect(6, 2));
            shape.SetRadius(3);

            Assert.AreEqual(new Vect(2, 4), shape.A, "#1");
            Assert.AreEqual(new Vect(6, 2), shape.B, "#2");
            Assert.AreEqual(3, shape.Radius, "#3");
        }
Esempio n. 17
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        [Ignore("TODO: ShapeQuery test better")] // TODO: ShapeQuery test better
        public void ShapeQueryTest()
        {
            var space = new Space();
            var body  = new Body(1, 1.66);
            var shape = new Box(body, 1, 1, 0);

            body.Position = new Vect(0, 0);

            ContactPointSet[] pointSet = space.ShapeQuery(shape).ToArray();

            Assert.AreEqual(0, pointSet.Length, "#1");

            space.AddBody(body);
            space.AddShape(shape);

            pointSet = space.ShapeQuery(shape).ToArray();

            Assert.AreEqual(1, pointSet.Length, "#2");

            shape.Dispose();
            body.Dispose();
            space.Dispose();
        }
Esempio n. 18
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        public void DebugDrawTest()
        {
            var space = new Space();
            var body  = new Body(1, 1.66);
            var shape = new Box(body, 100, 100, 0);

            string expected_calls = "DrawPolygon\nvectors[0] = (50,-50)\nvectors[1] = (50,50)\nvectors[2] = (-50,50)\nvectors[3] = (-50,-50)\nradius = 0\noutlineColor = (1,1,1,1)\nfillColor = (0,0,1,1)\n";

            body.Position = new Vect(0, 0);

            space.AddBody(body);
            space.AddShape(shape);

            var debugDraw = new FakeDebugDraw();

            space.DebugDraw(debugDraw);

            Assert.AreEqual(expected_calls, debugDraw.TracedCalls, "#1");

            shape.Dispose();
            body.Dispose();
            space.Dispose();
        }
Esempio n. 19
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        public void UnsafeCircle()
        {
            var space = new Space();
            var body  = new Body(10, 16.666);
            var shape = new Circle(body, 2, new Vect(3, 5));

            body.Position = new Vect(3, 2);

            shape.Density = 10;

            space.AddBody(body);
            space.AddShape(shape);

            Assert.AreEqual(new Vect(3, 5), shape.Offset, "#1");
            Assert.AreEqual(2, shape.Radius, "#2");

            shape.SetOffset(new Vect(10, 13));
            shape.SetRadius(4);

            Assert.AreEqual(new Vect(10, 13), shape.Offset, "#3");
            Assert.AreEqual(4, shape.Radius, "#4");

            space.Dispose();
        }
Esempio n. 20
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        public void CircleOffset()
        {
            var space = new Space();
            var body  = new Body(10, 360);
            var shape = new Circle(body, 2, new Vect(3, 5));

            body.Position = new Vect(3, 2);

            shape.Density = 10;

            space.AddBody(body);
            space.AddShape(shape);

            Assert.AreEqual(new Vect(3, 5), shape.Offset, "#1");
            Assert.AreEqual(2, shape.Radius, "#2");

            double moment = shape.MomentForMass(10);
            double area   = shape.Area;

            Assert.AreEqual(360, moment, "#3");
            Assert.AreEqual(12.5663706143592, area, 0.00001, "#4");

            space.Dispose();
        }
Esempio n. 21
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        public void PointQueryTest()
        {
            var space = new Space();
            var body  = new Body(1, 1.66);
            var shape = new Box(body, 100, 100, 0);

            body.Position = new Vect(0, 0);

            PointQueryInfo[] infos = space.PointQuery(body.Position, 10.0, ShapeFilter.All).ToArray();

            Assert.AreEqual(0, infos.Length, "#1");

            space.AddBody(body);
            space.AddShape(shape);

            infos = space.PointQuery(body.Position, 10.0, ShapeFilter.All).ToArray();

            Assert.AreEqual(1, infos.Length, "#2");
            Assert.AreSame(shape, infos[0].Shape, "#3");

            shape.Dispose();
            body.Dispose();
            space.Dispose();
        }
Esempio n. 22
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        /// <seealso cref="Silver.Weight.Raw.BroadCollisionStrategy.CollideBodies(Silver.Weight.Raw.CollisionContext, Silver.Weight.Raw.BodyList, float)">
        /// </seealso>
        public virtual void CollideBodies(CollisionContext context, BodyList bodies, float dt)
        {
            spaces.Clear();
            Space space = new Space( 0, 0, 0, 0);

            for (int i = 0; i < bodies.Size(); i++)
            {
                Body body = bodies.Item(i);

                space.AddAABox(body.Shape.Bounds, body.GetPosition().X, body.GetPosition().Y);
                space.AddBody(body);
            }

            SplitSpace(space, 0, maxInSpace, spaces);

            for (int i = 0; i < spaces.Count; i++)
            {
                context.Resolve((Space) spaces[i], dt);
            }
        }
Esempio n. 23
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        public void TestCollisionHandler()
        {
            var space = new Space();

            space.CollisionBias = 1.0;

            float radius = 5.0f;

            var body1 = new Body(1, 1)
            {
                Position = new Vect(0 * radius * 1.5, 0)
            };

            space.AddBody(body1);
            space.AddShape(new Circle(body1, radius));

            var body2 = new Body(1, 1)
            {
                Position = new Vect(0 * radius * 1.5, 0)
            };

            space.AddBody(body2);

            var shape2 = new Circle(body2, radius);

            space.AddShape(shape2);

            CollisionHandler <StringBuilder> handler = space.GetOrCreateCollisionHandler <StringBuilder>(0, 0);

            CollisionHandler <StringBuilder> handler2 = space.GetOrCreateCollisionHandler <StringBuilder>(0, 0);

            Assert.AreSame(handler, handler2, "#0");

            handler.Data = new StringBuilder();

            handler.Begin = (a, s, builder) =>
            {
                builder.Append("Begin-");
                return(true);
            };

            handler.PreSolve = (a, s, builder) =>
            {
                builder.Append("PreSolve-");
                return(true);
            };

            handler.PostSolve = (a, s, builder) => builder.Append("PostSolve-");

            handler.Separate = (a, s, builder) => builder.Append("Separete-");

            space.Step(0.1);

            Assert.AreEqual("Begin-PreSolve-PostSolve-", handler.Data.ToString(), "#1");

            space.Step(0.1);

            Assert.AreEqual("Begin-PreSolve-PostSolve-PreSolve-PostSolve-", handler.Data.ToString(), "#2");

            shape2.Dispose();
            body1.Dispose();
            body2.Dispose();
            space.Dispose();
        }
Esempio n. 24
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        public void TestArbiterProperties()
        {
            Space space;

            using (space = new Space())
            {
                space.CollisionBias = 1.0;

                float radius = 5.0f;

                var body1 = new Body(1, 1.666)
                {
                    Position = new Vect(0 * radius * 1.5, 0)
                };

                space.AddBody(body1);

                Shape shape = new Circle(body1, radius);
                space.AddShape(shape);

                var body2 = new Body(1, 1.666)
                {
                    Position = new Vect(0 * radius * 1.5, 0)
                };

                space.AddBody(body2);

                var shape2 = new Circle(body2, radius);
                space.AddShape(shape2);

                CollisionHandler <object> handler = space.GetOrCreateCollisionHandler(0, 0);

                handler.Data = "object data";

                Body            bodyA           = null;
                Body            bodyB           = null;
                Shape           shapeA          = null;
                Shape           shapeB          = null;
                double          restituition    = -1;
                double          fricction       = -1;
                Vect            surfaceVelocity = new Vect(-1, -1);
                Vect            totalImpulse    = new Vect(-1, -1);
                double          ke       = -1;
                ContactPointSet pointSet = null;
                bool            first    = false;
                bool            removal  = true;
                int             count    = -1;
                Vect            normal   = new Vect(-1, -1);
                Vect            pointA   = new Vect(-1, -1);
                Vect            pointB   = new Vect(-1, -1);
                double          depth    = -1;

                var arb = default(Arbiter);

                handler.Begin = (arbiter, s, obj) =>
                {
                    Assert.IsNull(arbiter.Data, "arbiter.Data");

                    arbiter.Data = "another data";

                    arbiter.GetBodies(out bodyA, out bodyB);
                    arbiter.GetShapes(out shapeA, out shapeB);
                    restituition    = arbiter.Restitution;
                    fricction       = arbiter.Friction;
                    surfaceVelocity = arbiter.SurfaceVelocity;
                    totalImpulse    = arbiter.TotalImpulse;
                    ke       = arbiter.TotalKE;
                    pointSet = arbiter.ContactPointSet;
                    first    = arbiter.IsFirstContact;
                    removal  = arbiter.IsRemoval;
                    count    = arbiter.Count;
                    normal   = arbiter.Normal;
                    pointA   = arbiter.GetPointA(0);
                    pointB   = arbiter.GetPointB(0);
                    depth    = arbiter.GetDepth(0);
                    arb      = arbiter;

                    return(true);
                };

                space.Step(0.1);

                Assert.AreSame(body2, bodyA, "#1");
                Assert.AreSame(body1, bodyB, "#1.1");

                var arbiters = bodyA.Arbiters;

                Assert.AreEqual(1, arbiters.Count, "#0");
                Assert.AreEqual(arb, arbiters[0], "#0.1");
                Assert.AreEqual("another data", arbiters[0].Data, "#0.2");

                Assert.AreSame(shape2, shapeA, "#2");
                Assert.AreSame(shape, shapeB, "#2.1");

                Assert.AreEqual(0, restituition, 0.00001, "#3");
                Assert.AreEqual(0, fricction, 0.00001, "#4");
                Assert.AreEqual(Vect.Zero, surfaceVelocity, "#5");
                Assert.AreEqual(Vect.Zero, totalImpulse, "#6");
                Assert.AreEqual(double.NaN, ke, "#7");

                Assert.AreEqual(1, pointSet.Count, "8.1");
                Assert.AreEqual(new Vect(1, 0), pointSet.Normal, "8.2");
                Assert.AreEqual(-10, pointSet.Points[0].Distance, 0.00001, "8.3");
                Assert.AreEqual(new Vect(5, 0), pointSet.Points[0].PointA, "8.4");
                Assert.AreEqual(new Vect(-5, 0), pointSet.Points[0].PointB, "8.5");
                Assert.AreEqual(0, pointSet.Points[1].Distance, 0.00001, "8.6");
                Assert.AreEqual(new Vect(0, 0), pointSet.Points[1].PointA, "8.7");
                Assert.AreEqual(new Vect(0, 0), pointSet.Points[1].PointB, "8.8");

                Assert.IsTrue(first, "#9");
                Assert.IsFalse(removal, "#10");
                Assert.AreEqual(1, count, "#11");
                Assert.AreEqual(new Vect(1, 0), normal, "#12");
                Assert.AreEqual(new Vect(5, 0), pointA, "#13");
                Assert.AreEqual(new Vect(-5, 0), pointB, "#14");
                Assert.AreEqual(-10, depth, 0.00001, "#15");
            }
        }
Esempio n. 25
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        public Space Initialize()
        {
            space                    = new Space();
            space.Iterations         = 30;
            space.Gravity            = new Vect(0, -100);
            space.SleepTimeThreshold = 0.5f;
            space.CollisionSlop      = 0.5f;

            Body body;
            Body staticBody = space.StaticBody;

            Shape shape = new Segment(staticBody, new Vect(-320, -240), new Vect(-320, 240), 0.0f);

            space.AddShape(shape);
            obj.Add(shape);

            shape.Elasticity = 1.0f;
            shape.Friction   = 1.0f;
            shape.Filter     = NotGrabbableFilter;

            shape = new Segment(staticBody, new Vect(320, -240), new Vect(320, 240), 0.0f);
            space.AddShape(shape);
            obj.Add(shape);

            shape.Elasticity = 1.0f;
            shape.Friction   = 1.0f;
            shape.Filter     = NotGrabbableFilter;

            shape = new Segment(staticBody, new Vect(-320, -240), new Vect(320, -240), 0.0f);
            space.AddShape(shape);
            obj.Add(shape);

            shape.Elasticity = 1.0f;
            shape.Friction   = 1.0f;
            shape.Filter     = NotGrabbableFilter;

            // Add lots of boxes.
            for (int i = 0; i < 14; i++)
            {
                for (int j = 0; j <= i; j++)
                {
                    body = new Body(1.0f, Box.MomentForBox(1.0f, 30.0f, 30.0f));
                    space.AddBody(body);
                    obj.Add(body);

                    body.Position = new Vect(j * 32 - i * 16, 300 - i * 32);
                    shape         = new Box(body, 30.0f, 30.0f, 0.5f);
                    space.AddShape(shape);
                    obj.Add(shape);

                    shape.Elasticity = 0.0f;
                    shape.Friction   = 0.8f;
                }
            }

            // Add a ball to make things more interesting
            double radius = 15.0f;

            body = new Body(10.0f, Circle.MomentForCircle(10.0f, 0.0f, radius, Vect.Zero));
            space.AddBody(body);
            obj.Add(body);

            body.Position = new Vect(0, -240 + radius + 5);

            shape = new Circle(body, radius);
            space.AddShape(shape);
            obj.Add(shape);

            shape.Elasticity = 0.0f;
            shape.Friction   = 0.9f;

            return(space);
        }