public void Broadcast(string message) { var text = $"[Global] {Player.Character}: {message}"; var msg = new SpSayMessage(); msg.Build(Player.Character, Player.AccessLevel, message, "[Global] ", QBColor.Blue); msg.SendToAll(); Global.WriteLog(LogType.Chat, text, LogColor.Blue); }
public void Say(string text) { var msg = new SpSayMessage(); msg.Build(Player.Character, Player.AccessLevel, text, "[Map] ", QBColor.White); msg.SendToMap(Player.MapId); var bubble = new SpChatBubble(Player.Index, TargetType.Player, text, TextColor.White); bubble.SendToMap(Player.MapId); Global.WriteLog(LogType.Chat, $"{Player.Character} says: {text}", LogColor.Black); }