Esempio n. 1
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 protected void SetupTwoColumnAnswers(SouvenirModule souvenir, float xSpacing, float ySpacing)
 {
     SetupAnswers(souvenir, NumAnswers > 4 ? souvenir.HighlightShort : souvenir.HighlightLong,
                  getX: i => - 18.125f + xSpacing * (i / 2),
                  getZ: i => - 16.25f + ySpacing * (1 - i % 2),
                  boxCenter: new Vector3(NumAnswers > 4 ? 5 : 8, 0, 0),
                  boxSize: new Vector3(NumAnswers > 4 ? 13 : 19, 6, 3));
 }
Esempio n. 2
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 public override void SetAnswers(SouvenirModule souvenir)
 {
     SetupTwoColumnAnswers(souvenir, _answers.Length > 4 ? 13.125f : 19.375f, 7.75f);
     for (int i = 0; i < souvenir.Answers.Length; i++)
     {
         var spriteRenderer = souvenir.Answers[i].transform.Find("SpriteHolder").GetComponent <SpriteRenderer>();
         spriteRenderer.gameObject.SetActive(i < _answers.Length);
         spriteRenderer.sprite = i < _answers.Length ? _answers[i] : null;
     }
 }
Esempio n. 3
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            public override IEnumerable <string> GetAnswers(SouvenirModule module)
            {
                var builder = new StringBuilder();

                while (true)
                {
                    foreach (var characterList in characterLists)
                    {
                        for (int i = characterList.Count - 1; i >= 0; --i)
                        {
                            builder.Append(characterList.Pick());
                        }
                    }
                    yield return(builder.ToString());

                    builder.Length = 0;
                }
            }
Esempio n. 4
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 protected void SetupAnswers(SouvenirModule souvenir, Mesh highlightMesh, Func <int, float> getX, Func <int, float> getZ, Vector3 boxCenter, Vector3 boxSize)
 {
     for (int i = 0; i < souvenir.Answers.Length; i++)
     {
         souvenir.Answers[i].gameObject.SetActive(Application.isEditor || i < NumAnswers);
         souvenir.Answers[i].transform.Find("SpriteHolder").gameObject.SetActive(false);
         souvenir.Answers[i].transform.Find("AnswerText").gameObject.SetActive(false);
         var h1 = souvenir.Answers[i].transform.Find("Highlight");
         h1.GetComponent <MeshFilter>().sharedMesh = highlightMesh;
         var h2 = h1.Find("Highlight(Clone)");
         if (h2 != null)
         {
             h2.GetComponent <MeshFilter>().sharedMesh = highlightMesh;
         }
         souvenir.Answers[i].transform.localPosition             = new Vector3(getX(i), 2.525f, getZ(i));
         souvenir.Answers[i].GetComponent <BoxCollider>().center = boxCenter;
         souvenir.Answers[i].GetComponent <BoxCollider>().size   = boxSize;
     }
 }
Esempio n. 5
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            public override IEnumerable <string> GetAnswers(SouvenirModule module)
            {
                var answers = module.GetAnswers(Source);

                if (answers != null)
                {
                    if (answers.Length >= 10)
                    {
                        while (true)
                        {
                            yield return(answers.PickRandom());
                        }
                    }
                    answers = (string[])answers.Clone();
                    answers.Shuffle();
                    foreach (var answer in answers)
                    {
                        yield return(answer);
                    }
                }
            }
Esempio n. 6
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        public override void SetAnswers(SouvenirModule souvenir)
        {
            if (_layout == AnswerLayout.OneColumn4Answers)
            {
                SetupAnswers(souvenir, souvenir.HighlightVeryLong,
                             getX: i => - 18.125f,
                             getZ: i => - 17f + 5 * (3 - i),
                             boxCenter: new Vector3(17, 0, 0),
                             boxSize: new Vector3(38, 5, 3));
            }
            else
            {
                SetupTwoColumnAnswers(souvenir, _answers.Length > 4 ? 13.125f : 19.375f, 6.25f);
            }
            for (int i = 0; i < souvenir.Answers.Length; i++)
            {
                var mesh = souvenir.Answers[i].transform.Find("AnswerText").GetComponent <TextMesh>();
                mesh.gameObject.SetActive(true);

                mesh.text     = i < _answers.Length ? _answers[i] : "•";
                mesh.font     = _font;
                mesh.fontSize = _fontSize;
                mesh.GetComponent <MeshRenderer>().material             = _fontMaterial;
                mesh.GetComponent <MeshRenderer>().material.mainTexture = _fontTexture;

                // Determine size of the answer and if it’s too long, shrink it horizontally to make it fit
                var origRotation = mesh.transform.localRotation;
                mesh.transform.eulerAngles = new Vector3(90, 0, 0);
                mesh.transform.localScale  = new Vector3(1, 1, 1);
                var bounds = mesh.GetComponent <Renderer>().bounds.size;
                var fac    = (_layout == AnswerLayout.OneColumn4Answers ? 1.5 : _answers.Length > 4 ? .45 : .7) * souvenir.SurfaceSizeFactor;
                if (bounds.x > fac)
                {
                    mesh.transform.localScale = new Vector3((float)(fac / bounds.x), 1, 1);
                }
                mesh.transform.localRotation = origRotation;
            }
        }
Esempio n. 7
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            public override IEnumerable <string> GetAnswers(SouvenirModule module)
            {
                if (MaxSteps >= 10)
                {
                    while (true)
                    {
                        yield return((Random.Range(0, MaxSteps) * Step + Min).ToString(Format));
                    }
                }
                // With no more than 6 possible values, the above case may go into an infinite loop trying to generate 5 distinct values.
                // In this case, we will return all possible values in a random order and then halt.
                var values = new int[MaxSteps];

                for (int i = MaxSteps - 1; i >= 0; --i)
                {
                    values[i] = i * Step + Min;
                }
                values.Shuffle();
                foreach (var i in values)
                {
                    yield return(i.ToString(Format));
                }
            }
Esempio n. 8
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 public abstract IEnumerable <string> GetAnswers(SouvenirModule module);
Esempio n. 9
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 public abstract void BlinkCorrectAnswer(bool on, SouvenirModule souvenir);
Esempio n. 10
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 public abstract void SetAnswers(SouvenirModule souvenir);
Esempio n. 11
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 public override void BlinkCorrectAnswer(bool on, SouvenirModule souvenir)
 {
     souvenir.Answers[CorrectIndex].transform.Find("SpriteHolder").gameObject.SetActive(on);
 }